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What steps will reproduce the problem?
1. Import fxb with animation to Maya
2. Export to AWD with default settings.
3. Open AWD in Prefab and play animation.
What is the expected output?
Model should play the animation as it does in Maya.
What do you see instead?
The model is shifted and the animation have weird deformations depending on the
model and animation. One model I tried seemed to be shifted down and the
animation weights were on the wrong parts of the model body.
Another animation was supposed to be of a person throwing a few punches. After
the AWD export the animation made the person look like a spider walking.
What version of the product are you using? On what operating system?
Maya 2013
OSX 10.8
Prefab3D 2
Models with animations from Mixamo.com
Original issue reported on code.google.com by t...@mighty-bits.com on 3 Aug 2012 at 9:58
In Maya you have to freeze all transformation (make sure that there is zero
rotation/translation and 100% scale) before you bind your mesh, for it to work
with the AWD exporter. Have you done that? Can you try it?
Original comment by bengtric...@gmail.com on 4 Aug 2012 at 8:02
Original issue reported on code.google.com by
t...@mighty-bits.com
on 3 Aug 2012 at 9:58Attachments:
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