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Releases: BattletechModders/CustomBundle

version 0.3.12

27 Feb 10:06
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version 0.3.12 Pre-release
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  1. CAC/CU: added per unit damage modifiers
  2. CU: removed some unsafe code

version 0.3.11

26 Feb 16:30
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version 0.3.11 Pre-release
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  1. CU: added infrastructure for on-spawn runtime mech meshs replacing (simpler mechs import)
  2. CU: now deploy director unit should de-spawn properly

version 0.3.10

22 Feb 12:03
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version 0.3.10 Pre-release
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  1. CU: MechDef.InventoryPrefabsLoaded custom hardpoint shader source check fixed
  2. CAC: added readme section on damage modifiers API

version 0.3.9

19 Feb 14:18
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version 0.3.9 Pre-release
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  1. CU: now you can disable partial movement for sprinting
  2. CU: now you can disable rotation while jumping

version 0.3.8

19 Feb 11:18
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version 0.3.8 Pre-release
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  1. CU: partial movement implementation

P.S. beware of RT/BTA's destructive code

version 0.3.7

17 Feb 14:10
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version 0.3.7 Pre-release
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  1. CAC: now there is setting controlling default ImprovedBallistic flag value.

version 0.3.6

17 Feb 13:52
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version 0.3.6 Pre-release
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  1. CV: now it is possible to use computer voice for pilot. Patch by SurvivorBob
  2. CU: now it is possible to override attach point for weapon prefab in hardpoints definition
  3. CU: now it is should be not possible to deploy twice clicking fast LMB while conforming deploy
  4. DebugContent: Goliath demo files has been updated, now it containing all canonical Goliath models

version 0.3.5

15 Feb 16:14
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version 0.3.5 Pre-release
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  1. Demo content: added Goliath quad example
  2. CU: added link to quad example unity package
  3. CU: quad turret position are now calculating correctly
  4. Demo content: some improvements

version 0.3.4

13 Feb 10:22
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version 0.3.4 Pre-release
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  1. CAE: SwitchOffOnFail renamed to SwitchOffOnFall

version 0.3.3

12 Feb 18:00
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version 0.3.3 Pre-release
Pre-release
  1. CAE: now there is flag to switch off component on mech knockdown or shutdown.
  2. CU: now landing LAMs triggering landmines.
  3. CU: now LAMs knockdown/shutdown animations playing only in normal mode.
  4. CU: now move clamping limitations should not produce popups with negative moving distance