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Changes weights to let low difficulty Flashpoints to appear first. DOES NOT CONTAIN FULL FLASPOINTS.

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BattletechModders/Flashpoint-Spawn-Adjustments

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Flashpoint Spawn Adjustments

MOD DOES NOT CONTAIN FULL PLAYABLE FLASHPOINTS!

This ModTek mod changes spawn weights to let low difficulty Flashpoints to appear first. It alters the base 10 weight of lower difficulty Flashpoints and those with rep requirements to allow them to spawn more frequently than harder Flashpoints. This is intended for Career Mode when you will be able to complete some Flashpoints with the starting Lance or close to it. This does affect campaign mode as well, but it is trivial to clear these early FPs quickly after the story is complete. This does not edit anything with the Heavy Metal FP campaign as those have their own method of spawning.

DLC WARNING

YOU MUST ONLY DOWNLOAD THE PACKAGE FOR DLC YOU OWN OR YOUR GAME MAY NOT LOAD.

This mod only contains the flashpoint.json files for these Flashpoints, it does not contain the MilestoneSets, Contracts or any other files required to actually play the FPs it alters.

Packages

ONLY ONE PACKAGE CAN BE INSTALLED AT A TIME.

YOU MUST ONLY DOWNLOAD THE PACKAGE FOR DLCs YOU OWN OR YOUR GAME MAY NOT LOAD.

On the release page, there will be three .zip files. One with both Flashpoint and Urban Warfare files, and two with either FP or UW files only for those who do not have both. They all run off of the same mod.json and have the same ModTek name.

Instructions:

Remove older editions of FSA. This is very important to not crash the game.
Copy Flashpoint Spawn Adjustments folder in to Mods folder created for ModTek.

ModTek

This mod uses ModTek:

https://github.com/BattletechModders/ModTek/releases

Flashpoint Spawn Adjustments changes cannot be applied by the HBS mod loader. If you know how to make this work with the HBS loader, let me know.

Optional Dependancies:

cFixes

This mod does not need cFixes to work. It will load after cFixes if present and if cFixes adjustments are needed I will copy them to this mod manually.

Scaling

Flashpoints have a base 10 weight to spawn. The Difficulty number corresponds with the Skull rating x2, so a 2.5 Skull rated FP is Difficulty 5. I've scaled the lowest difficulty FPs to 100 and rapidly sloped down to base 10 for Difficulty 7 and up where the majority of FPs reside. All "Alliance" FP's have a weight of 1000 and that is untouched.

Difficulty	Weight
4	          100
5	          40
6	          20
7	          10
8	          10
9	          10
10	          10

Stock Files Edited:

Flashpoint DLC

fp_gladiator.json - D6
fp_greed.json - D6
fp_justinAllard.json - D6
fp_shadowOrg.json - D6

Urban Warfare DLC

fp_doubleAgent.json - D5
fp_lastChance.json - D6
fp_prize.json - D4
fp_redHunt.json - D7 + weight doubled for rep requirement
fp_sentinel.json - D4
fp_siegebreaker.json - D5
fp_succession.json - D5
fp_tournament.json - D4
fp_yangBigScore.json - D5

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Changes weights to let low difficulty Flashpoints to appear first. DOES NOT CONTAIN FULL FLASPOINTS.

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