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allow for more than one component type to work for double heatsinks, …
…version bump to 1.0, add license, add README, fixes #3
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The MIT License (MIT) | ||
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Copyright (c) 2018 Joel Meador | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. | ||
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# Battletech Game - Internal Heaters | ||
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This mod allows one to emulate engines with more internal heatsinks than the base game allows through a couple of methods. | ||
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1. Change the amount of internal single heatsinks a mech has. | ||
2. Allow for certain items (the vanilla double heatsink by default) to make the engine have double heatsinks | ||
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This mod also changes calculations for heatsink stats in the mech bay display to be accurate for the new heat dissipation. | ||
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## Install | ||
- [Install BTML and Modtek](https://github.com/Mpstark/ModTek/wiki/The-Drop-Dead-Simple-Guide-to-Installing-BTML-&-ModTek-&-ModTek-mods). | ||
- Put the InternalHeaters folder containing the `InternalHeaters.dll` and `mod.json` files into your `\BATTLETECH\Mods` folder. | ||
- If you want to change any settings described below do so in the mod.json. | ||
- Start the game. | ||
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## Settings | ||
Setting | Type | Default | Description | ||
--- | --- | --- | --- | ||
`useChassisHeatSinks` | `bool` | false | change the size of mechs using the format `"chassis string" : multiplier`. A big locust would be like `"chassisdef_locust_LCT-1V": 15` | ||
`allDoubleHeatSinksDoubleEngineHeatDissipation` | `bool`| true | if the only heatsink components found in the mech are those specified in `doubleHeatSinksDoubleEngineHeatDissipationComponentIds`, the base heat dissipation of the mech is doubled | ||
`doubleHeatSinksDoubleEngineHeatDissipationComponentIds` | `array` of string component ids | `["Gear_Heatsink_Generic_Double"]` | array of component ids for items that are allowed to be used for double heatsink'ing | ||
`doNotCountFirstDoubleHeatSinksComponentDissipation` | `bool` | false | ignore the first heatsink'ing of the first detected item of type specified in `doubleHeatSinksDoubleEngineHeatDissipationComponentIds`. this is useful if you want to use a component like the vanilla double heatsink as a placeholder for double engine and get 60 heat dissipation instead of 66. | ||
`debug` | `bool` | false | enable debug logging | ||
`doubleHeatSinksDoubleEngineHeatDissipationComponentId` | `string` | `"Gear_Heatsink_Generic_Double"` | **DEPRECATED** set the heatsink component that when exclusively installed causes double heatsink'ing. | ||
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*Note: `doubleHeatSinksDoubleEngineHeatDissipationComponentId` is still usable to allow for transition from version 0.0.10 to 1.0.0. It will be removed in the next version.* | ||
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## Requirements | ||
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* [Battletech Game](http://battletechgame.com/) | ||
* [BTML](https://github.com/Mpstark/BattleTechModLoader) | ||
* [ModTek](https://github.com/Mpstark/ModTek)) | ||
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## Special Thanks | ||
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Thanks HBS for the great game and thanks mpstark for the mod framework. | ||
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## License | ||
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[MIT](LICENSE) |
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