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Releases: BattletechModders/cFixes

cFixes - 1.9.1.1

25 Jun 01:17
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For BATTLETECH 1.9.1

Uses ModTek 0.7.7.4
https://github.com/BattletechModders/ModTek/releases
cFixes can be used with the HBS mod loader, however DLC content will not be corrected. It's recommended to use this mod with ModTek.

Instructions:
For older versions - Delete old cFixes folder in BATTLETECH\Mods
Copy cFixes-1.9.1.1 in to the BATTLETECH\Mods folder.

cFixes is now updated to BATTLETECH 1.9.1 with DLCs. Any conflicts with cFixes and the current game version have been corrected. Fixes updated in to the stock game have been removed. See the readme.md for full changelog.

Highlights:
Assigns missing AI and Lance tags to new base game and DLC units
Corrects armor errors in the MAD-2R and CRB-27b
Fixes errant MG hardpoints in PHX LA/RA
Corrected ARC's SRM Stability Damage Bonus description (50% not 75%)
Typo fixes to new events, contracts and DLC content
Fixed internals and armor on new vehicles
Corrected new pilot abilities and culled stock fixed pilots from mod

cFixes - 1.6.2.1

10 Jul 00:07
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For BATTLETECH 1.6.2

Requires ModTek 0.7.2
https://github.com/BattletechModders/ModTek/releases

Instructions:
For older versions - Delete old cFixes folder in BATTLETECH\Mods
Copy cFixes-1.6.2.1 in to the BATTLETECH\Mods folder.

The major feature in this round are cost adjustments from copy/paste errors. These have been corrected using HBS own cost calculation sheets and other errors like the HBK having 5 too much melee dmg. Huge thanks to HBS_RedMenace for the data!

The Flashpoint "White Lies" can now spawn in either career or campaign mode. These are in addition to a few other small fixes and the removal of fixes made stock by 1.6.2.

cFixes - 1.6.1.1

09 Jun 03:36
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For BATTLETECH 1.6.1

Requires ModTek 0.7.2
https://github.com/BattletechModders/ModTek/releases

Instructions:
For older versions - Delete old cFixes folder in BATTLETECH\Mods
Copy cFixes-1.6.1.1 in to the BATTLETECH\Mods folder.

We're happy to see many corrections applied in 1.6. We've also started to identify errors in Urban Warfare files and with the new contracts. Major points being faction corrections in UW FPs and adding missing tags for new units, allowing them to spawn where they should with HBS's new Lance generator tagging system. We've also added the requirement to complete "The Prototype" before the RVN-1X can appear. It now has two conditions, save file date later than 1-1-3027 and player completing "The Prototype" Flashpoint.

cFixes - 1.5.0.1

17 Mar 08:22
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For BATTLETECH 1.5.0

Requires ModTek 0.7.1
https://github.com/BattletechModders/ModTek/releases

Instructions:
For older versions - Delete old cFixes folder in BATTLETECH\Mods
Copy cFixes-1.5.0.1 in to the BATTLETECH\Mods folder.

We're happy to see this mod grow smaller with 1.5.0. A number of issues have been corrected and thus removed from cFixes.

cFixes 1.4.0.2

28 Feb 00:53
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For BATTLETECH 1.4.0

Requires ModTek 0.7.0

Instructions:
For older versions - Delete old cFixes folder in BATTLETECH\Mods
Copy cFixes-1.4.0.2 in to the BATTLETECH\Mods folder.

Make sure to remove the old cFixes folder, certain files have changed merge formatting. Initial load times have increased with additional files, over 250 .jsons are now corrected. After the initial load, ModTek's cache takes care of it.

Major New Features:

Corrected Battlemaster and Trebuchet Hardpoint Errors
The Left Arm on both 'Mechs had incorrect hardpoints displayed by default. The Energy slot on the TBT is now always over the hand and not obscured by any Missile hardpoint. The BLR now displays dual MGs properly and while this fix doesn't correct every possible combination of Ballistic and Support weapon orders, it's less error prone than the stock ordering.

Fixed a typo in fp_flattenedEarth.json IMPORTANT: We do not know if this will cause an issue for players that do not own Flashpoint. If it does please let us know ASAP!
preferably by posting in this thread...
https://forum.paradoxplaza.com/forum/index.php?threads/mod-cfixes-community-driven-bugfixes-to-the-core-game.1132793/#post-25206830

Further work has been done on minor typos and moving to the advanced JSONPath merge feature in ModTek. This will likely be the last release until BATTLETECH 1.5, which has been stated to be bug fixes, coming in mid-March.

cFixes 1.4.0.1

09 Feb 04:21
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For BATTLETECH 1.4.0

Requires ModTek 6.1

Instructions:
For older versions - Delete old cFixes folder in BATTLETECH\Mods
Copy cFixes-1.4.0 in to the BATTLETECH\Mods folder.

Make sure to remove the old cFixes folder, certain files have new stock values added in 1.4.0 and old releases would undo them. We have also moved to using the new ModTek merge features and file structures have changed. Initial load times have increased with additional files, over 250 .jsons are now corrected. After the initial load, ModTek's cache takes care of it.

Major New Features:

Corrected pilotdefs for all enemy NPCs -
Every pilot short of the Backers/Ronin were build against an older version of the game and are missing passive traits like Overheat Limit Increases and Recoil Reductions. Some story pilots have more than the legal amount of abilities, that has been left in place in addition to normalizing their passive traits where missing.

HotFix for AI Assert Stun Lock a.k.a "Phantom 'Mech Ability" -
A player controlled, Sure Foot Pilot with 10 in piloting could earn 7 Pips of evasion, the game only defines 6 and this would stun lock the AI in to inaction until a Sensor Lock pilot is found. Mpstark was able to narrow this down to the CombatGameConstants only defining 6 levels of Evasion and suggested a work around. You can now "officially" earn 7 Pips without breaking the AI. Thanks for all you have done Mpstark!

Updated Versioning-
We've adapted JK's versioning method of first defining the BATTLETECH version this was build for (1.4.0) and then adding one more digit for our mod "1.4.0.1" and as the last release of cFixes was 1.4.0, this happens to line up with BATTLETECH 1.4.0 and allows a fairly seamless transition.

In addition to the large fixes, a number of smaller typos, formatting errors and missing amounts have been fixed. Overall, cFixes has grown to over 260 fixes to the stock .json files. If you find any errors in these, or stock files we have missed, let us know.

cFixes 1.4.0

08 Jan 20:08
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For BATTLETECH 1.3.2

Instructions:
For older versions - Delete old cFixes folder in BATTLETECH\Mods
Copy cFixes-1.4.0 in to the BATTLETECH\Mods folder.

Update 1.4 adds in more simple fixes and branches out to apply them to some Flashpoint files. Highlights are the Crab is given its proper designation as a CRB-20 and the other chassis with incorrect short titles have been fixed as well. The GRF-4N becomes the GRF-2N and also has its internals moved to prevent stuffing the legs with an illegal number of DHS. The new Flashpoint 'Mechs are also granted missing Lance and AI Role tags to better integrate with AI Lances.

Limited testing has shown users without the Flashpoint expansion can still run this mod without issue and benefit from all the fixes to the base game. We can't guarantee this won't cause problems with non-Flashpoint users.

Initial release for Flashpoint version 1.3

02 Dec 13:01
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Initial release for Flashpoint version 1.3

pre Flashpoint release

19 Nov 05:49
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Created for BattleTech version 1.2