Skip to content

@Amechwarrior Amechwarrior released this Jun 9, 2019

For BATTLETECH 1.6.1

Requires ModTek 0.7.2
https://github.com/BattletechModders/ModTek/releases

Instructions:
For older versions - Delete old cFixes folder in BATTLETECH\Mods
Copy cFixes-1.6.1.1 in to the BATTLETECH\Mods folder.

We're happy to see many corrections applied in 1.6. We've also started to identify errors in Urban Warfare files and with the new contracts. Major points being faction corrections in UW FPs and adding missing tags for new units, allowing them to spawn where they should with HBS's new Lance generator tagging system. We've also added the requirement to complete "The Prototype" before the RVN-1X can appear. It now has two conditions, save file date later than 1-1-3027 and player completing "The Prototype" Flashpoint.

Assets 3

@Amechwarrior Amechwarrior released this Mar 17, 2019 · 118 commits to master since this release

For BATTLETECH 1.5.0

Requires ModTek 0.7.1
https://github.com/BattletechModders/ModTek/releases

Instructions:
For older versions - Delete old cFixes folder in BATTLETECH\Mods
Copy cFixes-1.5.0.1 in to the BATTLETECH\Mods folder.

We're happy to see this mod grow smaller with 1.5.0. A number of issues have been corrected and thus removed from cFixes.

Assets 3

@Amechwarrior Amechwarrior released this Feb 28, 2019 · 132 commits to master since this release

For BATTLETECH 1.4.0

Requires ModTek 0.7.0

Instructions:
For older versions - Delete old cFixes folder in BATTLETECH\Mods
Copy cFixes-1.4.0.2 in to the BATTLETECH\Mods folder.

Make sure to remove the old cFixes folder, certain files have changed merge formatting. Initial load times have increased with additional files, over 250 .jsons are now corrected. After the initial load, ModTek's cache takes care of it.

Major New Features:

Corrected Battlemaster and Trebuchet Hardpoint Errors
The Left Arm on both 'Mechs had incorrect hardpoints displayed by default. The Energy slot on the TBT is now always over the hand and not obscured by any Missile hardpoint. The BLR now displays dual MGs properly and while this fix doesn't correct every possible combination of Ballistic and Support weapon orders, it's less error prone than the stock ordering.

Fixed a typo in fp_flattenedEarth.json IMPORTANT: We do not know if this will cause an issue for players that do not own Flashpoint. If it does please let us know ASAP!
preferably by posting in this thread...
https://forum.paradoxplaza.com/forum/index.php?threads/mod-cfixes-community-driven-bugfixes-to-the-core-game.1132793/#post-25206830

Further work has been done on minor typos and moving to the advanced JSONPath merge feature in ModTek. This will likely be the last release until BATTLETECH 1.5, which has been stated to be bug fixes, coming in mid-March.

Assets 3

@Amechwarrior Amechwarrior released this Feb 9, 2019 · 164 commits to master since this release

For BATTLETECH 1.4.0

Requires ModTek 6.1

Instructions:
For older versions - Delete old cFixes folder in BATTLETECH\Mods
Copy cFixes-1.4.0 in to the BATTLETECH\Mods folder.

Make sure to remove the old cFixes folder, certain files have new stock values added in 1.4.0 and old releases would undo them. We have also moved to using the new ModTek merge features and file structures have changed. Initial load times have increased with additional files, over 250 .jsons are now corrected. After the initial load, ModTek's cache takes care of it.

Major New Features:

Corrected pilotdefs for all enemy NPCs -
Every pilot short of the Backers/Ronin were build against an older version of the game and are missing passive traits like Overheat Limit Increases and Recoil Reductions. Some story pilots have more than the legal amount of abilities, that has been left in place in addition to normalizing their passive traits where missing.

HotFix for AI Assert Stun Lock a.k.a "Phantom 'Mech Ability" -
A player controlled, Sure Foot Pilot with 10 in piloting could earn 7 Pips of evasion, the game only defines 6 and this would stun lock the AI in to inaction until a Sensor Lock pilot is found. Mpstark was able to narrow this down to the CombatGameConstants only defining 6 levels of Evasion and suggested a work around. You can now "officially" earn 7 Pips without breaking the AI. Thanks for all you have done Mpstark!

Updated Versioning-
We've adapted JK's versioning method of first defining the BATTLETECH version this was build for (1.4.0) and then adding one more digit for our mod "1.4.0.1" and as the last release of cFixes was 1.4.0, this happens to line up with BATTLETECH 1.4.0 and allows a fairly seamless transition.

In addition to the large fixes, a number of smaller typos, formatting errors and missing amounts have been fixed. Overall, cFixes has grown to over 260 fixes to the stock .json files. If you find any errors in these, or stock files we have missed, let us know.

Assets 3

@Amechwarrior Amechwarrior released this Jan 8, 2019 · 202 commits to master since this release

For BATTLETECH 1.3.2

Instructions:
For older versions - Delete old cFixes folder in BATTLETECH\Mods
Copy cFixes-1.4.0 in to the BATTLETECH\Mods folder.

Update 1.4 adds in more simple fixes and branches out to apply them to some Flashpoint files. Highlights are the Crab is given its proper designation as a CRB-20 and the other chassis with incorrect short titles have been fixed as well. The GRF-4N becomes the GRF-2N and also has its internals moved to prevent stuffing the legs with an illegal number of DHS. The new Flashpoint 'Mechs are also granted missing Lance and AI Role tags to better integrate with AI Lances.

Limited testing has shown users without the Flashpoint expansion can still run this mod without issue and benefit from all the fixes to the base game. We can't guarantee this won't cause problems with non-Flashpoint users.

Assets 3

@DrBuckarooBanzai DrBuckarooBanzai released this Dec 2, 2018 · 312 commits to master since this release

Initial release for Flashpoint version 1.3

Assets 2

@DrBuckarooBanzai DrBuckarooBanzai released this Nov 19, 2018 · 420 commits to master since this release

Created for BattleTech version 1.2

Assets 2
You can’t perform that action at this time.