Releases
3.3.5
Changelog
3.3.5
Fix crash when parsing incomplete material jsons (#19 )
Older Versions
3.3.4
Fix palette generation when resource texture is empty
3.3.3
Fix trim generation on modded armour that is not trimmable by default
3.3.2
Fix incorrect colouring on dyeable armour when used with built-in trim materials
3.3.1
Improve compatibility
Fix built-in / added trim materials from being replaced with dynamic ones
3.3.0
Add support for REI, EMI and JEI
Splits trimming recipes into a seperate category to allow for functional recipes to be easily viewable in the smithing category
Removed whitelisting
It was hardly used and was a pain to maintain
3.2.5
Migrate elytra trim support over to elytra trims as att's internals change less
3.2.4
Improve support for Frostiful
Improve dynamic trim api
3.2.3
Add support for Frostiful
Stop missing class log spam
3.2.2
Fix crash when atlas has defined textures but the textures are missing
3.2.1
Added support for Immersive Armours
Moved to auto-publishing
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