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Phordy is a 4D platformer made in 48hrs using Unity at the BCHACKS hackathon

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Phordy

Phordy is a 4D platformer made by Ben Norton, Ankkit Prakash, and Jayden Jayawardhena

Video

https://youtu.be/nJGAd0IBd7U

Inspiration

This was inspired by the game Miegakure, which is a 4D puzzle game.

What it does

This is a game where your goal is to reach the end of the level, collecting coins along the way by moving the player and changing your position in the 4th dimension.

How we built it

We built this using Unity and C# as we felt that it was a good way to not only learn game development but also to produce a game without having to worry about a lot of the fundamentals of application development.

Challenges we ran into

Initially, we tried to make the game a 2D platformer, not too dissimilar to Dead Cells, however, we found that cutting 2D slices of 3D objects is a lot more complicated than cutting 3D level surfaces out of 4D objects. This is due to the fact that 3D game objects are hollow, thus, rendering the inside is a lot more complicated than just shrinking/growing a 3D object.

We also found that building the levels in the 4th dimension is very difficult, as it is hard to visualize what the level will look like in 3D, purely as a limitation of the human brain.

Our inexperience with the Unity Engine prior to this Hackathon also contributed to its challenge.

Accomplishments that we're proud of

The game is playable, and we are proud of that. We are also proud of the fact that we were able to make a game in a relatively short amount of time despite the complexity of the game.

What we learned

We learned a lot about game development, how to use Unity, and working with other people on larger scale projects.

What's next for Phordy?

¯\_(ツ)_/¯

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Phordy is a 4D platformer made in 48hrs using Unity at the BCHACKS hackathon

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