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A large amount of changeling changes.
Round-end report now displays a history of powers the changeling had bought for that round, including resets. Renames purchasedpowers to purchased_powers because I like my underscores. Changelings can always be absorbed by other changelings if the body is husked. Reviving clears the husked status, fixing an exploit where a ling could be husked and alive, and be unabsorbable. A stronger variant of the armblade is available if one also buys recursive enhancement (totaling 5 points). The stronger variant has 30 armor pen, but no additional effects. A stronger varient of the electric hand is available for those who buy recursive enhancement, which does more halloss and costs less chemicals to channel electricity, also costing 5 points. Normal electric hand made a little stronger when using it by grabbing someone, since grabbing is harder. Cryosting description now says it has a cooldown. Delayed toxin sting also now says it has a cooldown. Changes log produced when using finger-lockpick. Endoarmor description made slightly more accurate, for those which may not have a base health of 100. Enfeebling string now reduces a person's health by a percentage, so teshari are not instantly killed by a recursive enhanced version of it. Enfeebling sting now has a 5 minute cooldown as well. Replaces some sleep numbers with X SECONDS/SECOND to make it more clear how long it is. Transforming will wipe your flavor text, instead of keeping your previous identity's flavor text. Conflicts: code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/changeling/powers/armblade.dm code/game/gamemodes/changeling/powers/revive.dm
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