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Construction/Deconstruction issues with air alarms #3087
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No idea how this stuff works. I'll let someone else fix this issue. |
I'll take a look at it in the next few days. |
Well, it would appear that the main issue with this is that the code for air alarms is incomplete. In the case of your second issue, that's not a bug. The person who made atmos alarms never cared to put in that functionality- they just copied the APC_Frame code, changed one or two things, and called it Alarm_Frame. No pixel-pushing at all. |
I think this one might be beyond me. I've added construction/deconstruction, but deconstructing an air alarm utterly destroys Dream Daemon with runtimes. I don't know enough about atmos to safely delete one. |
Resolved the construction runtimes, but deconstruction isn't in because I don't know how to fix it and honest to god the air alarm code terrifies me. |
Capture point and Hyperzine tweak
Air alarm construction is currently bugged.
How to reproduce: build an air alarm frame, place it on a wall.
How to reproduce: build an air alarm.
A. Unlock alarm (optional)
B.Unscrew alarm
C. Cut siphon wire (optional)
D. Turn off siphon(optional)
E. Cut all remaining wires
F. Wirecutters on the air alarm
G. Crowbar out the electronics
H. Wrench to remove from wall
I. Welder to deconstuct the frame icon to metal..
How to reproduce: attempt to follow those steps. The process will fail at step E.
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