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Rewrites alarm handler for multi z functionality #20404

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merged 1 commit into from Feb 3, 2018

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Hubblenaut
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@Hubblenaut Hubblenaut commented Jan 26, 2018

馃啈
bugfix: Fixes alert monitors being red for away mission alerts.
bugfix: Fixes nonmodular atmos/alert consoles showing away mission alerts.
/:cl:

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I'll note that alarms from legit outposts will no longer be detected.

@dryerlint
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I mean, it does still make sense. How would a simple, low-power alarm on a faraway outpost transmit all the way back to the Torch?

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The same way radio communication does?

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Hubblenaut commented Jan 27, 2018

Alerts from outposts (if we had any) currently already do not show on the modular console.

I could add their z levels to the loop. They'd be visible from anywhere, but that would ICly just imply they have a strong signal. Does that sound good?

@@ -4,7 +4,6 @@
nanomodule_path = /datum/nano_module/alarm_monitor/engineering
ui_header = "alarm_green.gif"
program_icon_state = "alert-green"
program_key_state = "atmos_key"
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???

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@Hubblenaut Hubblenaut Feb 2, 2018

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Not sure why that happened. Fixed.

@comma comma merged commit 68d6333 into Baystation12:dev Feb 3, 2018
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5 participants