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PDA bombs are now more balanced and random. #4398

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merged 2 commits into from
Feb 15, 2014

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RKF45
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@RKF45 RKF45 commented Feb 7, 2014

var/datum/effect/effect/system/foam_spread/f = new()
f.set_up(20, P.loc, P, 0)
f.start()
message += "Foam starts to bubble from your [P]!"
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What.

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What in the hell.

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?

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Were these random additional effects discussed anywhere?

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Sleeping gas? Foam?

What?

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Oh, in that way.
I thought of having more effects than just an explosion causing IB and death. I just had a stroll through the effects. Let me know what you think is inappropriate.

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None of the additional effects other than maybe smoke seem appropriate.

@Fox-McCloud
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From a logical standpoint...why would my PDA start spewing out foam? How? Where did it come from? Why would every NT Issued PDA come preloaded with a a small canister of sleeping gas?

@RKF45
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RKF45 commented Feb 10, 2014

I thought about that when I was writing this. Since people wanted to have a tiny chance at an EMP, I figured PDAs don't have the materials to ever cause EMPs. If they somehow can cause EMPs, why not go all the way and include some neat unused effects.
I'll cut out sleepy gas, mustard gas and foam this weekend.

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RKF45 commented Feb 10, 2014

Wait no I can do it RIGHT NOW :O

@MistakeNot4892
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This looks tentatively good.

@Ccomp5950
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I'm alright with it, not like we can't change it if we want.

NullSnapshot added a commit that referenced this pull request Feb 15, 2014
PDA bombs are now more balanced and random.
@NullSnapshot NullSnapshot merged commit 2a28269 into Baystation12:dev Feb 15, 2014
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5 participants