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Releases: Baystation12/Baystation12

Version 1.1 - Last Exodus

30 Jun 18:12
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This is the last supported version of the Baystation 12 codebase that contains the Exodus. releases and code from this point on does not guarantee compatibility with the Exodus.

0.2.0 - a whole lotta crap

06 Feb 22:52
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v0.2.0

0.2.0 - a whole lotta crap

0.1.19 Of lights and antagonists

20 Aug 07:53
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  • A whole lot of stuff, holy hell, no way I am going to go back and list it all. Some of bigger things I remember:
  • New pretty shiny lighting system. Mood lights, non-ugly colors, subtle lights.
  • Materials system. Walls, tables, buncha stuff, now can be made from different materials, affecting the look and properties. Glass bats, steel beds.
  • Antagonist system refactor. Mostly under the hood, just try different antag rounds and see what breaks (a lot). Also Heist is kinda back, not only vox now.
  • Also what Zuhayr remembered:
  • New changelog system!
  • Adds AOOC for antagonists.
  • Numerous ERT and appearance changing enhancements, including species options.
  • Runtime can see dead people.
  • Supermatter core now primarily uses Engineering frequency for alerts.
  • Mobs can choose a default language to speak with 'say'.
  • Lots of fixes/refactoring, including but not remotely limited to paper bundles, say(), mob_can_equip(), chemistry, AI camera view, do_after().
  • Practice rounds for ballistics.
  • Minor QOL changes - magboots go over shoes, 'acting' jobs are listed with their counterparts, mice are numbered, fruits have more juice.
  • AI core remapped to be more emitter-resistant.
  • Toxins lab reworked.
  • Construction drones and wiring added to derelict. Drones now explode if they leave the Z-level they were built on.
  • Bunch of new NanoUI interfaces (Scrubber, portable pumps).
  • Airlocks can crush more things.
  • Secure airlocks buzz if accessed by someone without authorization.
  • Camera loss and APC damage random events added.
  • Guncode refactor - recoil, automatic fire, fire modes, fancy laserbeams and muzzle flash effects.
  • Complete lighting overhaul; coloured lighting and lighting in general massively enhanced.
  • qdel() and Destroy() garbage collection, performance enhancements.
  • Goon process scheduler integration.
  • /vg/ Nar'sie effects porting.
  • Limbs are now objects. Limbs will sever differently based on damage type. They can can be dislocated by brute from someone on disarm intent or popped out using a grab.
  • Robotic limbs can have a specific manufacturer.
  • Small bots (Beepsky etc) are now mobs.
  • New buildmode icons, dice command for admins.
  • Research cyborg module added.
  • Walls can be built from and reinforced with any material. Reinforcing is now a girder verb.
  • Jars added for tips or spiderlings.
  • Heist mode readded. Defaults to human crew.
  • Antagonist handling system totally rewritten.
  • Giant spiders resprited.
  • AI supplemental laws, i.e: oxygen is poison, now refer to crew instead of humans.
  • Cryopods show occupants inside!
  • Fuel fires reimplemented.
  • Reagent storage is no longer magical and infinite; order new chemical cartridges from Cargo.

0.1.18 Murdervines and Infinite Trinkets

13 Apr 06:18
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  • Bats can be wielded two-handed for more damage.
  • Makes PACMANS less useless - 80kW for 20 minutes on 50 sheets of plasma. Also NanoUI for them.
  • Generic paint added. Made by mixing plasticine, water and a colouring agent (crayon dust, blood, milk, carbon, aluminum). Can be applied ot pretty much anything, cleaned with usual cleaning means.
  • Abandoned crates minigame replaced with mastermind.
  • Pickaxes changed to drills.
  • Oxygen and nitrogen now can be scrubbed by scrubbers.
  • Adds shortcut for visible emotes '^', counterpart to '*'
  • Holodeck is now 10x10, and has toggleable gravity.
  • Adds drying racks to dry plants, that could be smoked in a pipe.
  • Ported TG's code for setting people on fire with welderfuel/ethanol.
  • HE pipes now glow depending on their temperature. Also you can buckle people to them for fun and profit.
  • Replaced seed vendors in xenobotany with seed storages that show seed stats.
  • Great un-uglyfying of xenoarch finds.
  • Added ability to print out current research levels.
  • Proper food (meat, cheese, eggs) is poisonous to Skrells now.
  • Species get discomfort messages outside of their comfort ambient temperature range (not damaging). Wearing jumpsuit helps against cold, rolling down against heat.
  • Tajarans now run faster, but can take less punishment.
  • Unathi can eat nymphs from grabs now.
  • Added 'Visitor' assistant alt-tile.
  • Ghosts are able to spy on computers, SMES and APCs
  • Moonwalking. You can lock your facing direction with a verb/ALT+arrow and move without turning.
  • AIs can latejoin. When making new AI code, roboticists are prompted if they want to open it for latejoiners. AI have 'Wipe Core' verb for cryopod-like exit.
  • Sec and tool belts now display some of the gear inside on-sprite.
  • Added windows with toggleable tint. Used in few places on station like psych office.
  • Everything said is timestamped for robots. Perfect recall ho.
  • Viruses now can have lower stage syndroms at higher stages, so non-lethal viruses are possible.
  • Added Paramedic job, and their lair near Medbay's emergency entrance.
  • Added Examine tab, containing helpful OOC info about examined object.
  • Big guns rewrite, lots of stuff, namely bullets capable of penetrating walls, buckshot, couple new guns, ability to holster bananas.
  • Action figures and plushies.
  • Various swag in loadout menu.
  • Various Security/ERT swag.
  • Lots of new stuff for Uplink - silenced guns, medicine, flashbang cigarettes, hidden cane sword.
  • Adds underwear closets to the dorms. Lets you wear any underwear now.
  • You can now wear multiple accessories. One vest/holster, one armband, and unlimited amount of other trinkets.
  • Surgery status shows on mob sprite in all gory glory
  • Adds anti-tank sniper rifle to uplink for 12 TC. Eat your heart out, LWAP.
  • Thermoelectrical engine! Now instead of relying on radiation, power is generated by turbines. SM is used as a way to heat up them.
  • Big update to xenobotany. Now it's alt title of xenobio, not science. Lots of stuff changed, like holy fuck. Also kitchen changes.

Eternal Freeze Edition

01 Feb 16:24
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  • TG's cable and powernet unspeakable horror (crossing cables without transferring power)
  • Fire alarms can be deconstructed now
  • More avatar slots!
  • Added north mining outpost
  • Portable turret updates allowing them to be relocated and acquire individual targets.
  • Water now always cools turfs.
  • Plastic sheets can be ordered from Cargo
  • Doors can now be broken and forced open
  • Some doors will automatically bolt when broken
  • Sleepers now use power when synthesizing chemicals
  • News feeds can now be accessed from PDAs.
  • Area-based jukeboxes
  • At round end, mortals will be able to see what items an knave has purchased and how many Telecrystals they used.
  • Context based combat
  • Random events have been overhauled to run three different timers and event lists.
  • wired component unspeakable horrors cleaned up. AI will now receive notifications on Borg changes.
  • windows can now be dismantled
  • Service radio frequency
  • AIs can no longer use the specop's shuttle console
  • Body bags containing bodies now have a unique shape
  • MASSIVE rework to hardsuits
  • Ninja refactor with the new hardsuit changes
  • Updates to ERT gear and equipment
  • New Spacesuit depictions
  • You now can't hear people in air filled hallways while in spess
  • Synths can now report laws on multiple channels at the same time
  • Cyborgs can now modify airlock electronics access
  • AI can track borgs that talk on the binary channel
  • Added combi-tool in the form of a swiss army knife
  • Some changes to custom loadout spawning unspeakable horror
  • Medical HUD will now visually display hard crits
  • Updates to slugfiend depiction colors (be sure to update your custom colors!)
  • AI can now track people with max level sensors regardless of camera coverage
  • Cyborgs and drones have an in-spess inventory UI now
  • End round survivor counts
  • Cyborgs now properly display their module and brain types
  • Flavor texts for robots can be saved in avatar setup
  • AI can now interact with disposal units
  • chat window now has an unlimited backlog size
  • Each Z-level now has its own map file
  • DMI tools to help with easy merging
  • Ghosts can now follow other ghosts
  • pAIs can now hide
  • Overhaul to chat. Now it has tags and unique colors.
  • When late-joining, the current name is displayed at the top of the slot selection.
  • Captain announcement boatswain whistle
  • Cargo can now order empty bloodpacks. Bloodpacks can also be crafted from plastic
  • Pipe painters for engineering and construction borgs
  • Borg cable coils can now be recolored
  • pAI cards can now be selected from the loadout editor
  • Duct tape that allows you to stick paper to anything.

1.0 - latest GPL version

03 May 23:21
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This is the last version of the Baystation 12 repository not licensed under AGPL. If you intend to use baycode for a closed source server, you may only use this release. Any subsequent code from after this release is covered under AGPL, the full terms of which are available in our main repository.