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Heretic touhou minigame no longer leaves bluespace wakes #10324

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merged 1 commit into from Dec 17, 2023

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Absolucy
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About The Pull Request

The heretic touhou minigame teleport no longer leaves behind bluespace wakes, meaning you can't hand tele into the shadow realm and promptly get stuck there with no way out besides admin intervention.

Also, changes the return teleportation to use the "free" channel, to reduce the chances of any weird edge cases resulting in someone possibly getting stuck or something.

Why It's Good For The Game

Because this is likely unintended behavior, and it leads to a softlock.

Testing Photographs and Procedure

Screenshots&Videos

image
2023-12-15 (1702683412) ~ Festive_Colony_Zeta

Changelog

馃啈
fix: You can no longer use a hand tele to enter and promptly trap yourself in the heretic touhou shadow realm.
/:cl:

@Tyranicranger4
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Largely unrelated to this PR, but I'm willing to bet there's probably quite a few other things that leave wakes that shouldn't.

@PowerfulBacon PowerfulBacon added this pull request to the merge queue Dec 17, 2023
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In theory, the area should be set to NO_TELEPORT so that you can't teleport there.

Merged via the queue into BeeStation:master with commit b05316d Dec 17, 2023
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@Absolucy Absolucy deleted the heretic-rift-fix branch December 17, 2023 12:47
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3 participants