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HoS gun beacon: make your choice from the X-01, X-02 and X-03 guns #2859
Conversation
This doesn't mess with the tot objective right? |
Yeah that's fine. |
Why does an energy gun shoot shotgun pellets |
bluespace |
ballistic model could be for example red and cool i could finish this sprite and make x02 too |
please get rid of the tazer mode. |
why? |
its pretty shit and each shot is 33% ammo |
So what, i like using the taser mode to insta stun the criminal scum 馃槑 |
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the taser stun lasts longer, and i just disabler/stunbaton them afterwards. Its great way to non-lethal way to stopp people who are fleeing |
25 damage from the HoS gun is far too much considering Stetchkins do 20 and need to be reloaded with real ammo that can't be recharged. |
(looks at roundstart riot shotgun that can hold shotgun slugs and crit people in two shots with great accuracy) |
@PowerfulBacon energy to matter conversion is prevalent on station, from chem dispensers to bluespace miners. A 3D printer for ammo is no different. @AnjelicaChaykovsky different sprites sounds good, I'll probably bug Azlanon for that though. Taser mode - it's short-range and high energy cost make it situational, even then shotguns are comparably good and better if examining the warden's combat shotgun even. I might reduce the fire rate for that mode however. @Cenrus when choosing the ammo for the X-03 the warden's shotgun was my main point of comparison, and in this their shotgun is still stronger however it lacks the versatility of the X-03. |
I'd say you should rename the X-03 to the X-03 MultiPhase Ballistic Gun, since it's only, well, ballistics. |
@Cenrus the stechkin does 30. The detective's revolver does 25 and also has the same rate of fire as this new gun. Only difference is the faster travelling bullets. |
ok rest in peace my effort |
We should be removing non-antag ballistics, not adding more 馃様 |
Don't you need to change the trator objective too? If a tot has to steal the gun from the hos and it's already changed they won't be able to greentext. |
@Blueturbo47 it won鈥檛 |
Rip malf/nukie borgs |
You could have the ballistic one recharge with Iron, so it can't print ammo out of raw energy. |
@AnjelicaChaykovsky the ballistic gun looks like something from evangallion |
Me likey. Maybe make the X-03 sprite a bit more revolver/big-irony. |
i hate sec and i still love this |
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Seems like it would work fine and add new content to the game.
/obj/item/choice_beacon/hosgun/generate_display_names() | ||
var/static/list/hosgun_item_list | ||
if(!hosgun_item_list) | ||
hosgun_item_list = list() | ||
var/list/templist = typesof(/obj/item/gun/energy/e_gun/hos) | ||
for(var/V in templist) | ||
var/atom/A = V | ||
hosgun_item_list[initial(A.name)] = A | ||
return hosgun_item_list |
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Bad code is bad.
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It's a copy and paste of the other choice beacons
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Doesn't make it less bad.
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I'm willing to put this PR to a vote but it won't be merged until after you've cleaned up this proc.
I'll only consider this PR if the guns are DNA-locked to the HoS so a tider can't robust them and steal it. |
I'd hesitate to add a mindshield firing pin let alone a DNA locked firing pin for the HOS gun, and I say this as a security main. Killing the HOS or robbing their locker is a time honoured tradition, as well as an antag objective. Firing pins are quite hard to get a hold of in addition to obtaining their gun. For 95% of antags who obtain the gun it'll be unusable for them because they lack the pin. Even the warden's combat shotgun and captain's antique laser gun use standard firing pins so I don't see the reasoning for such an antag nerf. |
Maybe make the gun emaggable? |
Why would it need to be emaggable? |
merge |
@park66665 review instead of marking stale |
Did you convince ike? |
@ike709 see my reply to DNA lock feedback |
I'll compromise: Mindshield firing pin. |
Why should a traitor not be allowed to use the gun they put in so much effort to get their hands on? Or at least, not without a mindshield which is arguably even harder to obtain. |
Added the requested mindshield firing pin |
Key turned, overall maintainer verdict voted in favour this PR being closed. Feel free to re-open after getting approval from a maintainer, preferably after some balance changes are made |
What balance changes? I already made all the ones Ike requested. |
馃攽 |
About The Pull Request
Revived Cae's original X-02 PR with some tweaks.
Swaps the HoS gun for a beacon which allows you to choose your gun, includes the original X-01 as well as the new X-02 and X-03 experimental models. Allows you to choose a gun based on your needs, whether it's for high utility in a small amount of space, high impact ballistics or the versatility of the existing X-01.
X-02 MultiPhase Energy Gun
Energy-based gun focused around utility ammo. Lacks lethal ammo.
X-03 MultiPhase Hybrid Gun
Hybrid ballistics created from an internal 3D printer. Lacks non-lethals and most utility ammo.
Why It's Good For The Game
More interesting variety by being able to switch up your gun from round-to-round. Encourages using a diversity of ammo you might otherwise ignore. Helps you to regret which type you chose every time you enter deadchat.
Changelog
馃啈
add: Adds the HoS gun beacon. Make your choice from the X-01, X-02 and X-03 guns.
balance: HoS gun now uses a mindshield firing pin.
/:cl: