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Roundstart Slimepeople Race: Oozelings #2965

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ro5490
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@ro5490 ro5490 commented Nov 18, 2020

About The Pull Request

#2822 ( I FUCKED UP WITH THE REPOS GODDAMNIT )

  • Unique blood type: Slime Ooze

  • Cannot ignite when exposed to flames

  • 80% reduced burn damage from high heat, but not burn damage from other sources.

  • 300% increased burn damage from cold temperature exposure.

  • Takes reverse of normal toxin damage - Take toxin damage from tox-healing medicines and heal toxin damage when consuming normally toxic things

  • Has no food preferences despite their gluttonous nature, so no major mood buffs or debuffs from eating.

  • Limb regeneration ability

  • Random limb vanishes when blood volume is critical, restores some blood volume and nutrition when this happens

  • Loses blood volume gradually when hungry

  • Loses blood volume rapidly when starving

  • Loses blood volume rapidly when processing toxic chemicals

  • Loses blood volume rapidly when exposed to water, water vapor, fire extinguishers, and showers

  • Slime Vacuole Organ

  • Slime faction

  • Starts with Galactic Common and Slime Languages + Slime speech verbs

  • Reagent: Slime Ooze - Should be interchangeable for Slime Jelly as far as blood transfusions go - it should instantly restore the appropriate blood volume instead just like slime jelly currently does for the existing slime races.

  • Reagent: Regenerative Ooze - Restores 0.5 Brute, Burn, Toxin, and clone damage at 0.4u per tick. Created by combining Slime Ooze with Tricordrizine just like its counterpart.

  • Reagent: Energizing Ooze - Same as Energizing Jelly, but with an overdose threshold that when reached will shock as if you had plain Teslium in your system. (Slime Ooze + Teslium to make)

Why It's Good For The Game

Slime Roundstart Race
What more is there to say?

Changelog

馃啈
add: Added Oozelings, a new race!
add: Added Slime Ooze (bloodtype for Oozelings)
add: Added Slime Vacuole Organ
add: Added Regenerative Ooze - Restores 0.5 Brute, Burn, Toxin, and clone damage at 0.4u per tick. Created by combining Slime Ooze with Tricordrizine
add: Added Energizing Ooze - Boosts Oozeling's nervous system, but only shocks other lifeforms. OD at 30u for teslium shocks. Created by combining Slime Ooze with Teslium
tweak: adjusted watertouch code to interact with Oozelings
config: Oozelings are now in Roundstart Races!
/:cl:

@ghost
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ghost commented Nov 18, 2020

I don't think a roundstart race should have instsnt limb regeneration.

@TeomanTheGreat
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Why not make their blood slime jelly like the other slime people.

@ike709
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ike709 commented Nov 19, 2020

Haven't looked at the code, but in terms of design I think this is mostly fine.

I'm a bit iffy on limb regeneration though. Maybe they should have an action to regenerate limbs that freezes them in place while they reform it, or something?

@Isy232
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Isy232 commented Nov 20, 2020

Haven't looked at the code, but in terms of design I think this is mostly fine.

I'm a bit iffy on limb regeneration though. Maybe they should have an action to regenerate limbs that freezes them in place while they reform it, or something?

I agree with Ike, regenerating limbs in combat if they get dismembered might be a little powerful, a small requirement to stop to perform this would be nice.

How about letting them manually drop limbs?

It sounds stupid but it could give the race a weird unique mechanic.

@ro5490
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ro5490 commented Nov 20, 2020

Currently the regen works the same as jellypeople, they need to have enough blood in their system and it drains a decent portion of it. If someone gets dismembered in combat they've probably lost quite a bit of blood so Ii doubt they'd be able to regen, and a quick splash of water drains their blood even faster, causing limb canniblization.

How about letting them manually drop limbs?

I'll look into this, but unless its canniblizing the limb, this would probably just be a hinderance.

Personally we need some people to test stuff on the server to see what needs buffing and nerfing which is why I asked CrossedFall on the other PR for a testmerge so we could get input.

@Fronsis
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Fronsis commented Nov 20, 2020

Perhaps a suggestion it's having to create/use a chem that when it's consumed/applied they can regen one limb at a time? so it's not so broken and can't be spammed on combat. Idk just thinking about giving them something extra to do like going to chembay and ask to have it made or something that can be bought on the med store

Same as IPC's that in theory would need to ask R&D for a welder/cable coils to get repaired

Edit: Also i think the medbay of all maps should be edited to have one or two packs of their blood since well we're supposed to have a medbay ready for all species

@Sylphily
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i think the limb regrowth is pretty balanced as is, with the fact being it takes blood, and the fact being that just spray a oozeling with some water and BAM that limb is not coming back, and to be fair i have never seen the ability used other than when i had a robot arm removed

and regardless i think the only thing this race needs is the easy delimb trait.

and a special sprite for the race would also be nice to differentiate them from the other slime races .

@Rukofamicom
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Rukofamicom commented Nov 21, 2020

Why not make their blood slime jelly like the other slime people.

Because the original is way too powerful of a toxin by itself and also would mean really easy access to Pyroxadone.

I'm a bit iffy on limb regeneration though. Maybe they should have an action to regenerate limbs that freezes them in place while they reform it, or something?

While it is instant it also requires a high amount of blood to use, and can only realistically be used once without waiting a considerable amount of time in most cases. With a plasma/oxygen internals tank, it still could only be done again after waiting about a minute.

Also the whole weakness to fire extinguishers is really a really crippling offset to it given how prevalent extinguishers are in every part of the station. A couple of sprays can remove a limb from one from full blood

and regardless i think the only thing this race needs is the easy delimb trait.

I can get behind this entirely. I also like the sound of limb regen not being instant, but it just feels unnecessary considering the ability can't be spammed and comes at a cost.

@ro5490
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ro5490 commented Nov 22, 2020

Edit: Also i think the medbay of all maps should be edited to have one or two packs of their blood since well we're supposed to have a medbay ready for all species

This can be done easy enough, but I'll make a seperate PR for that most likely. I'm pretty bad at figuring out mapping stuff.

and a special sprite for the race would also be nice to differentiate them from the other slime races .

I can probably find someone to do this

Easy De-limb trait

Sorta like the skeleton one?

@ghost
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ghost commented Nov 22, 2020

This can be done easy enough, but I'll make a seperate PR for that most likely. I'm pretty bad at figuring out mapping stuff.

https://fastdmm2.ss13.io

@Sinestia
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desperate for this

good work

ro5490 and others added 8 commits November 22, 2020 21:44
Co-authored-by: PowerfulBacon <26465327+PowerfulBacon@users.noreply.github.com>
Co-authored-by: PowerfulBacon <26465327+PowerfulBacon@users.noreply.github.com>
Co-authored-by: PowerfulBacon <26465327+PowerfulBacon@users.noreply.github.com>
Co-authored-by: PowerfulBacon <26465327+PowerfulBacon@users.noreply.github.com>
Co-authored-by: PowerfulBacon <26465327+PowerfulBacon@users.noreply.github.com>
@PowerfulBacon PowerfulBacon reopened this Nov 24, 2020
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being closed by a maintainer if it is not updated or reviews are not addressed. If your PR is closed as stale, feel free to open a new one after dealing with the issues. This may also be an indication that the maintainers do not have interest in this change, you can try to convince them otherwise, or persist in the doomed world you have created.

@github-actions github-actions bot added the Stale label Dec 25, 2020
@ro5490
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ro5490 commented Dec 25, 2020

Merry christmas to you too, Github-actions bot

@heepox
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heepox commented Dec 25, 2020

The ooze must live! also maybe less crippling from water?

@github-actions github-actions bot closed this Jan 6, 2021
@ro5490
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ro5490 commented Jan 6, 2021

REEEE

@ike709
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ike709 commented Jan 6, 2021

Did you at any point address my feedback, out of curiosity?

@ro5490
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ro5490 commented Jan 6, 2021

Did you at any point address my feedback, out of curiosity?

I think I might have started on it but not merged it, personally wanted a testmerge to get player input tbh
I'll check my local and see in a bit

@ro5490
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ro5490 commented Jan 6, 2021

Yerp, I just pushed it to the repo @ike709

@ro5490
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ro5490 commented Jan 6, 2021

image

@ro5490
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ro5490 commented Jan 6, 2021

But it hasnt merged to this pr bc its closed apparently

@ike709
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ike709 commented Jan 6, 2021

image

hmmm

@francinum francinum added Triaged Issues that are exempt from the stale action and removed Stale labels Jan 6, 2021
@ike709
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ike709 commented Jan 6, 2021

You might have to open a new PR...

@ro5490
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ro5490 commented Jan 6, 2021

aaaaaaaa

ill do it

Pr take 3 here we go

@ro5490
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ro5490 commented Jan 6, 2021

oof, since we detached from bee I've gotta remake the thing aaaaa

@ro5490
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ro5490 commented Jan 6, 2021

#3322

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