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[MDB IGNORE] Ftl drive rework #1814
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… without resolving mapmerge conflicts
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Got approval from the leads, here we go |
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This reverts commit 95c6df9.
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Mass Map Change
This PR will likely change two or more maps in order to implement its primary feature.
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Big thanks to @IndusRobot for fixing/improving the FTL pylon sprites
Mapping Credits
Aetherwhisp
Galactica
Tycoon
Vago
Atlas
Eclipse
About The Pull Request
FTL drives are now a lot more complex than a magic computer with a funny dial. The drive now consists of three different main components
FTL silo/refinery
This large refinery converts plasma directly into nucleium, conversion efficiency is determined by the amount of power currently being input into the silo. Make sure you manage the internal pressure, containment failure is devastating. This is a more convenient alternative to using the storm drive for FTL fuel production, albeit at a lower efficiency. It's generally preferable to use a storm drive over this
FTL pylon
Has fast spinny gyros that is spooled with nucleium and a moderate amount of power, drive manifolds can have multiple connected pylons, each one increasing the total FTL charge speed. Pylons have a retractable shield which increases their durability and power efficiency at the cost of heat and nucleium
Once the pylon is fully spun up, it will no will gradually (but exponentially) require more power to keep spooled, when the shield is down it's power gain increases less but it's nucleium consumption begins to increase. so make sure to only have these spun up when you need them.
FTL drive
The heart of it all, powered by the drive manifolds. This also acts as the drive pylon control computer.
Why It's Good For The Game
The current FTL computer is boring and a dent in engineer masochism.
Changelog
🆑 TheFakeElon, IndusRobot, Absolutely-Steph
add: Adds a new FTL drive and it's respective components
code: cleans up legacy FTL drive file
code: Adds a new advanced looping sound handler
code: Adds an index2phonetic/greek proc
/:cl:
Frameshifted Plasma