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Particle Accelerator and Plutonium Sludge radiation buffs #2518

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Sep 1, 2023
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Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
projectile_phasing = (ALL & (~PASSMOB) & (~PASSBLOB) & (~PASSANOMALY) & (~PASSMACHINE))
suppressed = SUPPRESSED_VERY //we don't want every machine that gets hit to spam chat
hitsound = null
irradiate = 60
irradiate = 600 //NSV13 -Multiplied this by 10
var/energy = 10
var/stop_dissipate = FALSE

Expand All @@ -18,14 +18,14 @@
/obj/item/projectile/energy/accelerated_particle/weak
range = 8
energy = 5
irradiate = 30
irradiate = 300 //NSV13 -Multiplied this by 10
stop_dissipate = TRUE //because its supposed to keep the singu/tesla stable at the same size

/obj/item/projectile/energy/accelerated_particle/strong
range = 15
energy = 15
irradiate = 90
irradiate = 900 //NSV13 -Multiplied this by 10
/obj/item/projectile/energy/accelerated_particle/powerful
range = 20
energy = 50
irradiate = 300
irradiate = 3000 //NSV13 -Multiplied this by 10
4 changes: 2 additions & 2 deletions nsv13/code/game/objects/effects/decals/plutonium_sludge.dm
Original file line number Diff line number Diff line change
Expand Up @@ -27,11 +27,11 @@
if(isliving(AM))
var/mob/living/L = AM
playsound(loc, 'sound/effects/gib_step.ogg', HAS_TRAIT(L, TRAIT_LIGHT_STEP) ? 20 : 50, 1)
radiation_pulse(src, 500, 5) //MORE RADS
radiation_pulse(src, 625, 5) //MORE RADS

/obj/effect/decal/nuclear_waste/attackby(obj/item/tool, mob/user)
if(tool.tool_behaviour == TOOL_SHOVEL)
radiation_pulse(src, 1000, 5) //MORE RADS
radiation_pulse(src, 500, 5) //MORE RADS //The careful clearing of sludge should not give off as much radiation as casually running through it.
to_chat(user, "<span class='notice'>You start to clear [src]...</span>")
if(tool.use_tool(src, user, 50, volume=100))
to_chat(user, "<span class='notice'>You clear [src]. </span>")
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