Releases: BenCroce/DieselStorm
Select your own tank
Allows the user to select there own tank type on respawn.
Up to 3 people can play in a match.
Last man standing.
Please send feedback to any of the creators(Will update with emails later on)
Ben Croce
Joshua Cambre
Ryan Samanie
Zyron Melancon
Dylan Guidry
New Tanks
Main Menu
Options
Try out the new Light Tank
Feel free to drop us some feedback
Email: dieselstormdev@gmail.com
UNet enabled Artcade build[Beta]
This is a build that allows users to play over the network with out having to be on the same network connection. To create a game you need enable match maker from the main menu. If you wish to host a game you can create one with the name of your choice. If you wish to join someone's game you can hit the find match button and it will pull all matches that are being hosted that you can join.
Up to 3 people can play in a match.
Last man standing.
Please send feedback to any of the creators(Will update with emails later on)
Ben Croce
Joshua Cambre
Ryan Samanie
Zyron Melancon
Dylan Guidry
Artcade Build
Build that was demoed at Artcade. Only LAN connections.
Network latency fix & art integration
v1.0.4.2 tweaks
Game Loop and sample ui behaviour
Game loop works one time in the current build. Clients must all be restarted in order for a new game to be player. Issue will be resolved in next version.
Teams, Respawning, and Aiming
Lots of network lag
Teams and Respawning
Players are now assigned to a team when they connect to the game play scene. The team they are assigned to is denoted by the color of the tank. Once a tank is destroyed it will re-spawn at the teams base.
prealpha
2 tanks 1 scene move around with wasd.
uses client and server networking.
Damage Over Network
Multiple tanks on the network moving and firing at each other.