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EnumAction.go
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EnumAction.go
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// Code generated by msgraph.go/gen DO NOT EDIT.
package msgraph
// ActionState undocumented
type ActionState string
const (
// ActionStateVNone undocumented
ActionStateVNone ActionState = "none"
// ActionStateVPending undocumented
ActionStateVPending ActionState = "pending"
// ActionStateVCanceled undocumented
ActionStateVCanceled ActionState = "canceled"
// ActionStateVActive undocumented
ActionStateVActive ActionState = "active"
// ActionStateVDone undocumented
ActionStateVDone ActionState = "done"
// ActionStateVFailed undocumented
ActionStateVFailed ActionState = "failed"
// ActionStateVNotSupported undocumented
ActionStateVNotSupported ActionState = "notSupported"
)
var (
// ActionStatePNone is a pointer to ActionStateVNone
ActionStatePNone = &_ActionStatePNone
// ActionStatePPending is a pointer to ActionStateVPending
ActionStatePPending = &_ActionStatePPending
// ActionStatePCanceled is a pointer to ActionStateVCanceled
ActionStatePCanceled = &_ActionStatePCanceled
// ActionStatePActive is a pointer to ActionStateVActive
ActionStatePActive = &_ActionStatePActive
// ActionStatePDone is a pointer to ActionStateVDone
ActionStatePDone = &_ActionStatePDone
// ActionStatePFailed is a pointer to ActionStateVFailed
ActionStatePFailed = &_ActionStatePFailed
// ActionStatePNotSupported is a pointer to ActionStateVNotSupported
ActionStatePNotSupported = &_ActionStatePNotSupported
)
var (
_ActionStatePNone = ActionStateVNone
_ActionStatePPending = ActionStateVPending
_ActionStatePCanceled = ActionStateVCanceled
_ActionStatePActive = ActionStateVActive
_ActionStatePDone = ActionStateVDone
_ActionStatePFailed = ActionStateVFailed
_ActionStatePNotSupported = ActionStateVNotSupported
)