-
-
Notifications
You must be signed in to change notification settings - Fork 60
Console Commands
The plugin adds several console commands to control some plugin's settings and add some debug functions.
All console variables begins with pd
(for procedural dungeon), then continue with categories (e.g. Occlusion
or Debug
), then sub-categories, etc. and finally the variable.
Here a list of all console variables added by the plugin:
Console Variable | Arguments | Description |
---|---|---|
pd.Occlusion |
boolean | Enable/disable the plugin's Occlusion Culling system. |
pd.Occlusion.Distance |
integer | Change the number of visible rooms from the player's room (1 means only the player's room). |
pd.Occlusion.DynamicActors |
boolean | Enable/disable the occlusion of actors with a Room Visibility component attached on them. |
pd.Debug.Draw |
boolean | Enable/disable the debug drawings of the rooms and doors. |
pd.Debug.Log.OnScreen |
boolean | Enable/disable the on-screen logging of the plugin. |
pd.Debug.Log.Duration |
float | Change the on-screen logging duration (in seconds) of the plugin. |
Here a list of all console commands added by the plugin:
Console Command | Arguments | Description |
---|---|---|
pd.Generate |
string (optional) | Call Generate on Dungeon Generator actors with the name or tag provided, or all if nothing provided. |
pd.Unload |
string (optional) | Call Unload on Dungeon Generator actors with the name or tag provided, or all if nothing provided. |
You can join the Discord server dedicated to this plugin if you want to share, help or ask questions about it.
Installation
Getting Started
Room Architecture
Door
Plugin Settings
Packaging
Dungeon Generator
Choose First Room Data
Choose Next Room Data
Continue To Add Room
Is Valid Dungeon
Occlusion Culling
Door Types
Room Initialization
Room Custom Data
Room Visitor
Room Observer
Console Commands
Multiplayer
Navigation Mesh
Geometry Brushes
If you like my plugin, please consider tipping: