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This repository has been archived by the owner on Oct 17, 2021. It is now read-only.

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Unity Runtime Debug Action

RuntimeDebugAction is a runtime debug menu system for Unity that lets you register and trigger debug actions with no extra setup. With a set of built-in debug actions and a tiny logger that works out of the box, RDA is built to supercharge your mobile and desktop game development.

Input

Cross platform input support

RDA-Preview.mp4

Links

Twitter | Documentation | Discord

Install

Via UPM.

UPM install via git url -> https://github.com/BennyKok/unity-runtime-debug-action.git

You can also choose to add this as a submodule in your package folder.

git submodule add https://github.com/BennyKok/unity-runtime-debug-action.git Packages\unity-runtime-debug-action

Examples

With RDA, you can add action via code, component, reflection

Here's a glimpse of adding via code.

RuntimeDebugSystem.RegisterActions(
    DebugActionBuilder.Button()
        .WithName("Your actions")
        .WithAction(()=>{ });
);

Explore

Feel free to check me out!! :)

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