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PBR

Implementation Notes 1

Implementation Notes 2

GPU SVO

512X512X512体素化,128M体素链表,256MSVO结点,64M Brick Pool。

Atmosphere

Deferred Shading

RHI封装

大部RHI封装代码来自UE4,FastApp中的渲染器和Image来自Framework3

注意:已经按照新的封装修改了shader部分代码,其他的未封装APP需要调整代码才能运行。

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