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Steps to reproduce the behavior:
Just setting up the config yml of warps addon for set to player heads with icon: PLAYER_HEAD
Expected behavior
Hi!
In the config.yml of warps addons i have set for in the GUI its not the signs but the heads of the player but its a generic heads (see screenshots). i dont understand why beacause on /is top its the correct head skin of the player
The system tries to obtain the head form Mojang based on the player's name It's done async and so the placeholder is the Steve head. If it cannot get the head, then it will stay as Steve. It should get the head and cache them, but if there are many requests for the same head, then Mojang may rate limit. This is why we don't use heads for warps anymore.
Description
Steps to reproduce the behavior:
Just setting up the config yml of warps addon for set to player heads with
icon: PLAYER_HEAD
Expected behavior
Hi!
In the config.yml of warps addons i have set for in the GUI its not the signs but the heads of the player but its a generic heads (see screenshots). i dont understand why beacause on /is top its the correct head skin of the player
Screenshots
https://prnt.sc/sbxsqz
( the warp list with generic heads)
https://prnt.sc/sbxtj0
(the /is top with the correct skin)
Server Information:
Do
bbox version
in the console and paste the result here:`>....�=>.... [15:21:50 INFO]: En cours d'exécution PAPER 1.15.2.
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