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Add newer biomes, etc.
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tastybento committed Jan 15, 2024
1 parent 2733d4c commit bfc53a4
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Showing 2 changed files with 22 additions and 27 deletions.
6 changes: 6 additions & 0 deletions src/main/java/world/bentobox/skygrid/generators/Biomes.java
Original file line number Diff line number Diff line change
Expand Up @@ -26,12 +26,18 @@ public enum Biomes {
SNOWY_BEACH(Environment.NORMAL, Biome.SNOWY_BEACH, 0, 100),
STONY_PEAKS(Environment.NORMAL, Biome.STONY_PEAKS, 20, 60),
DESERT(Environment.NORMAL, Biome.DESERT, 60, 4),
BADLANDS(Environment.NORMAL, Biome.BADLANDS, 90, 1),
FOREST(Environment.NORMAL, Biome.FOREST, 50, 60),
FLOWER_FOREST(Environment.NORMAL, Biome.FLOWER_FOREST, 50, 60),
BIRCH_FOREST(Environment.NORMAL, Biome.BIRCH_FOREST, 50, 59),
PLAINS(Environment.NORMAL, Biome.PLAINS, 40, 30),
CHERRY_GROVE(Environment.NORMAL, Biome.CHERRY_GROVE, 45, 35),
SWAMP(Environment.NORMAL, Biome.SWAMP, 40, 70),
JUNGLE(Environment.NORMAL, Biome.JUNGLE, 60, 50),
BAMBOO_JUNGLE(Environment.NORMAL, Biome.BAMBOO_JUNGLE, 60, 49),
SAVANNA(Environment.NORMAL, Biome.SAVANNA, 40, 10),
TAIGA(Environment.NORMAL, Biome.TAIGA, 30, 5),
MUSHROOM_FIELDS(Environment.NORMAL, Biome.MUSHROOM_FIELDS, 50, 50),
// Nether
NETHER_WASTES(Environment.NETHER, Biome.NETHER_WASTES, 40, 30),
SOUL_SAND_VALLEY(Environment.NETHER, Biome.SOUL_SAND_VALLEY, 40, 70),
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43 changes: 16 additions & 27 deletions src/main/java/world/bentobox/skygrid/generators/SkyGridPop.java
Original file line number Diff line number Diff line change
Expand Up @@ -148,33 +148,22 @@ private void setFrame(int xx, int zz, Block frame) {
}

private void setSaplingType(Block b) {
// Set sapling type
switch (b.getBiome()) {
case JUNGLE:
b.setType(Material.JUNGLE_SAPLING, false);
break;
case PLAINS:
if (random.nextBoolean()) {
b.setType(Material.BIRCH_SAPLING, false); // Birch
}
// else Oak
break;
case TAIGA:
b.setType(Material.SPRUCE_SAPLING, false);
break;
case SWAMP:
break;
case DESERT:
b.setType(Material.DEAD_BUSH, false);
break;
case SAVANNA:
b.setType(Material.ACACIA_SAPLING, false); // Acacia
break;
case FOREST:
default:
b.setType(SAPLING_TYPE[random.nextInt(6)], false);
}

// Set sapling type if there is one specific to this biome
Material sapling = switch (b.getBiome()) {
case JUNGLE -> Material.JUNGLE_SAPLING;
case PLAINS -> random.nextBoolean() ? Material.BIRCH_SAPLING : Material.OAK_SAPLING;
case TAIGA -> Material.SPRUCE_SAPLING;
case SWAMP -> Material.MANGROVE_PROPAGULE;
case DESERT -> Material.DEAD_BUSH;
case BADLANDS -> Material.DEAD_BUSH;
case CHERRY_GROVE -> Material.CHERRY_SAPLING;
case BAMBOO_JUNGLE -> Material.BAMBOO;
case SAVANNA -> Material.ACACIA_SAPLING; // Acacia
case BIRCH_FOREST -> Material.BIRCH_SAPLING;
case MUSHROOM_FIELDS -> random.nextBoolean() ? Material.RED_MUSHROOM : Material.BROWN_MUSHROOM;
default -> SAPLING_TYPE[random.nextInt(6)];
};
b.setType(sapling);
}

private void setSpawner(Block b) {
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