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KungFuConsole

An exploration of a board game idea I have and also an opportunity to experiment with a new type of AI that can be run in reverse for level development. The idea is that in this simple game levels will be designed essentially from a end point running backwards to the player's starting position thereby making each game random but always solvable. If I meet with success in this I will likely create a graphical version of the game in Mono down the track. For now I am staying in a console environment to stay focused on the backend development of features.

I feel like this would be a fun way to make a randomised strategy game. While there is a lot of work on AI development in more traditional avenues for gaming and the less traditional concepts of training machine learning. I feel this is a good path forward for random setups though because the nature of a turn based strategy game could cause a good AI to render a problem unsolvable. While this could be solved for the nature of such solutions would inevitably lead to a similar result as to what I intend to achieve in this project from the outset.

The AI will develop from an emergent behaviour of simple pieces and rules to hopefully create an enjoyable experience.

Abstract Turn Based Strategy

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Abstract Turn Based Strategy

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