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Releases: Berserker66/ArchipelagoSubnauticaModSrc

Subnautica Archipelago Randomizer 1.7.1

25 Sep 21:14
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  • fix logical tracker having a missing minus sign leading to it ignoring depth rules
  • remove unneeded null check from the password field

Subnautica Archipelago Randomizer 1.7.0

25 May 21:09
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  • added support for free samples option
  • added support for resources as Archipelago items
  • updated MultiClient to 5.0.4

Subnautica Archipelago Randomizer 1.6.0

22 Apr 09:02
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  • automatic secure websocket support
  • support for group items, which award multiple items at once
  • patching method overhaul
    • this hopefully didn't break anything
    • is required to prepare so that the mod can support Below Zero in the future.

Subnautica Archipelago Randomizer 1.5.1

08 Mar 16:37
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  • Now patches dev console to allow !
  • so the / -> ! workaround is removed.
  • updated logic file, as it accidentally marked more things requiring radiation suit than intended.

Subnautica Archipelago Randomizer 1.5.0

26 Feb 09:23
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  • Submit Connection info on return/enter press [@recklesscoder]
  • Fix databox vanishing and remove workarounds [@Berserker66, @recklesscoder]
  • Tracker now has full logic support, turn the tracker or logic off with tracker console command [@Berserker66]
  • Items are recounted/resynced when reaching end of processing queue. When loading an old savegame that is missing items the new console command resync can be used to manually trigger a recount. [@Berserker66]
  • Fix a crash when connecting with a "Platform" that is not "PC" [@Berserker66]
  • Prevent Multipurpose Room from also unlocking Large Room (AP 0.3.9 will add Large Room as seperate item to pool) [@Berserker66]
  • New version of MultiClient

Subnautica Archipelago Randomizer 1.4.0

21 Jan 17:00
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  • removed remnants of QMods interface
  • tracker now by default checks for radiation suit, laser cutter and propulsion cannon logically to propose nearest location
    • tracker mode can be cycled with console command tracker, between disabled, nearest and nearest with logic
  • IPv6 and secure websocket (wss) are now supported
  • fix intended default DeathLink state from rolled Archipelago option not taking
  • forces basegame to always spawn all Databoxes
    • removed proximity workaround fix

Subnautica Archipelago Randomizer 1.3.4

18 Dec 04:13
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  • release had an outdated items.json file which prevented further items from being received after a new item was queued
  • location checks are no longer send across network if they're already marked done serverside

Subnautica Archipelago Randomizer 1.3.3

17 Dec 15:55
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  • Last entered successful connect info is now retained in the main menu
  • Goal is now displayed in tracker while close to Escape Pod

Different installation instructions now:

Subnautica Archipelago Randomizer 1.3.2

16 Dec 07:58
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Databoxes in Subnautica 2.0 appear to sometimes just not load in. We confirmed this in vanilla 2.0 without modloader or mods. For now, this includes a workaround:
Get within a meter of where a Databox is supposed to be (such as by using the integrated Tracker) and the locationcheck will be triggered.

Different installation instructions now:

Subnautica Archipelago Randomizer 1.3.1

15 Dec 08:02
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  • Added data for new base pieces, not supported as part of shuffle yet.
  • cleaned up stuff from rushing out 1.3.0

Different installation instructions now: