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Yohann Ferreira
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<<<< Hero of Allacrost readme and info >>>> | ||
Valyria Tear | ||
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Copyright (C) 2004 - 2008 by The Allacrost Project | ||
Copyright (C) 2004 - 2011 by The Allacrost Project | ||
Copyright (C) 2012 by Bertram | ||
All Rights Reserved | ||
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This code is licensed under the GNU GPL. It is free software and you may | ||
modify it and/or redistribute it under the terms of this license. | ||
See http://www.gnu.org/copyleft/gpl.html for details. | ||
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Hero of Allacrost (http://www.allacrost.org/) is a single player, 2D sprite-based role playing game. In HoA, you play Claudius, a young knight who has been given the mission to search for a legendary hero destined to save the world from destruction. Along the journey you will join forces with other characters, explore towns and dungeons, and do battle with a wide-range of foes. | ||
Valyria Tear is an attempt at creating a small J-RPG using the HoA engine (See http://www.allacrost.org/). | ||
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Install procedure: | ||
Once you've unpacked the tarball or checked it out of Subversion, just run 'autoreconf -i && ./configure && make && make install' from the top-level directory at the prompt. | ||
Once you've unpacked the tarball or checked it out of Git, just run 'cmake . && make ' from the top-level directory at the prompt. | ||
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You'll then be able to play by typing: 'src/allacrost' | ||
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A Code::Blocks project file is also provided. | ||
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Directories included are: | ||
dat/ img/ mus/ snd/ src/ txt/ | ||
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Library dependencies (you will need the following in order to compile and run the game): | ||
autoreconf | ||
OpenGL and GLU | ||
libjpeg | ||
libpng | ||
SDL | ||
SDL_ttf | ||
SDL_net | ||
OpenAL | ||
libogg | ||
libvorbis | ||
GNU Gettext | ||
lua 5.1.x | ||
Luabind | ||
Luabind (Provided as a static library) | ||
Boost headers (make sure that the boost headers used to compile Luabind are the same version used to compile Allacrost) | ||
Qt 4+ (only if you wish to compile the map editor) |