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SDL2 build fails for Mac/Linux in Github #302
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Sorry, I thought I 'd posted a possible fix here immediately after moving the issue! The error message is accurate. By default, On ARM and Windows, It seems to me that all we need to do is to remove from
and add in
The line we'd be removing was added by @okibcn, and I'm not entirely sure why it's there... @okibcn, any comment? |
Possibly different MSYS2 variants? In this case there are also matching environment variables for that.
|
…. Also revised the GL Makefile to resemble the SDL2 one a little more closely. Still some work to be done there...
Note that this is a duplicate of #296. I think this is now fixed, and am closing both issues. |
(Was issue wmcbrine/155) Quoting @pavkam from that issue :
Not entirely sure what is causing it:
Example of failed build:
https://github.com/pavkam/sharpie/actions/runs/6369436403/job/17289688889
It works for other platforms (arm + win).
The build steps I use are here:
https://github.com/pavkam/sharpie/blob/main/.github/workflows/pd-curses-mod-build-and-pack.yml#L101
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