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scattered notes starting to document the level format
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(ALL numbers are hex, even those not prefixed with 0x) | ||
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Clock on top of school at beginning of game has this tile pattern for its middle portion: | ||
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12 32 33 21 | ||
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That same sequence is found in the ROM at 0x05F4 | ||
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Sky to the left of tower: | ||
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02 02 08 | ||
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That sequence occurs at 0x05EC | ||
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This level data is preceded by: | ||
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A9B8A9B8 A9B8A9B8 A9B8A9B8 9C9B9C9B 9C9B9C9B 9C9B9C9B | ||
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This sequence, although with different repetition lengths, also occurs a small bit further up, various times | ||
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Meaning unknown. | ||
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The leftmost bike rack is the sequence: | ||
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74 83 AB 92 | ||
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at 0x076C. After this is many repetitions of 62 (shaded ground), followed by a few bytes for the reflection of the gate | ||
then more shaded ground, then more bike rack. The final bike rack sequence appears to describe only one section. It | ||
is not repeated if modified. | ||
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A second bike rack sequence (AB 80 83) appears at 0x08CC | ||
And another at 0x0A2D | ||
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At 0x078C starts a long sequence of 01, representing normal ground | ||
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This sequence seems to be copied to all the rows of the ground, then repeated twice. For the third area of | ||
the level, it only is copied to the top row. The others remain normal ground rather than whatever it's hacked to | ||
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First mall: | ||
0x0D0C - Sky (series of 14 14....) | ||
0x0E6C - Bottom of first shop (69 38 AE...) | ||
runs until 0x0E8B, describing first two shops. Does not describe Sushi restaruant. Delimited by AA AA 00 00 instead | ||
0x0B4C - Sushi restaurant (sky above it) | ||
This block describes two shops (sushi + bookstore to the right) | ||
runs until 0x0CCB, the bottom of the pole at the right of the area. Delimited by AA AA 00 00 | ||
Yes, these are the 3rd and 4th shops, and they come earlier in the ROM! | ||
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