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Currently we have classes named WorldObject and WorldProxy as the base classes for the ECS. The names, while not bad, could be better if they fit a more typical nomenclature and improve intuitiveness of their purpose. So "Entity" and "Component" ought to exist somewhere related to the class in a meaningful way.
"Component" being added to the Mezzanine lexicon is still a priority, but likely won't be addressed in this issue, but rather the issue regarding the creation of non-transformable components while keeping Proxies as a term for transformable components.
Currently we have classes named WorldObject and WorldProxy as the base classes for the ECS. The names, while not bad, could be better if they fit a more typical nomenclature and improve intuitiveness of their purpose. So "Entity" and "Component" ought to exist somewhere related to the class in a meaningful way.
This is 1. and 2. on #134 .
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