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CHANGELOG
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CHANGELOG
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Revision history for Games::Neverhood
TODO
The game loads frames, mirrors them, and stores them only as it needs them
Graphics for entire game obtained
Added storable hooks, they don't save read-only params
Implemented music with SDLx::Music in Scene and set method
Implemented sound with SDLx::Sound
Video decoder working
0.004 - xx Xxx 2011
0.003 - 10 Jun 2011
Design for Scene and Sprite finalised back to the basics
Scene's sprites are now stored in an OrderedHash
bin/nhc is more final and nhc.pl is better
Primary modules now use Exporter
Moved set method to game mode parent class
Cleaned up module naming
Added proper command line options and usage information
event, move and show handlers now belong to $Game
0.002 - 12 Jan 2011
Modules for scenes import and load images as you go
Turned Sprite back inside-in with a new design
Accessors are no longer lvalues, args set instead
Made separate global variables instead of shoving them all in %M
0.001 - 06 Oct 2010
First screen animations and triggers working
Removed need for Holder class by turning it inside-out
Classes Scene, Holder and Sprite started
Image assets for first room obtained
0.000 - 27 Sep 2010
Project start