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Console Commands
BlazingTwist edited this page Jun 16, 2023
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Command | Input | Description |
---|---|---|
Achievement clan set | [taskID] | sets a clan achievement |
Achievement set | [taskID] <points> | sets an achievement |
Achievement set web | [taskID] | sets an achievement using the webserver (and gets reward) |
AssetBundle list | [assetPath] | lists all the assets in a local AssetBundle |
AssetBundle load asset | [assetPath] [assetName] | loads an asset from a local AssetBundle |
AssetBundle load scene | [assetPath] <sceneIndex> | loads a scene from a local AssetBundle |
AssetBundle unload | unloads all loaded assetBundle assets | |
BuildInfo | prints build information to console | |
Cogs load | loads into the 'cogs' mini-game | |
Cogs unlock | unlocks all levels in the 'cogs' mini-game | |
Coins add | [amount] | adds coins and (supposedly) syncs with the server |
Consumable add | [consumable] | adds a consumable to the game |
Consumable chart | [show] | shows/hides the probability charts of consumables |
Consumable list | prints all available consumables | |
DailyBonus | <day> | sets the dailyBonus acquired after the next restart |
DailyQuest show | tries opening the DailyQuest UI | |
Debug SceneObjects | toggles (delete/create) sceneObjects | |
Debug delete player prefs | deletes ALL player prefs | |
Debug fix | resets avatar-state and UI - tries to clear soft-locks | |
Debug info | [show] | shows/hides debug info ui |
Debug memDump | <fileName> | Dumps the memory to a file |
Debug memWarn | triggers a low memory warning - forces memory cleanup, lowers rendered player-count... | |
Debug particles | [enable] | enables/disables all particleSystems |
Debug unload | unloads all unused assets | |
DebugMask | [mask] [add/clear] | adds or clears a UtDebug._Mask |
DeletePlayerPrefs | [keyName] | deletes a key from the player prefs |
FieldGuide unlock | [unlock] | unlocks/locks the field guide |
Fish poleID | [poleID] | sets the fishing pole id for the next fishing attempt |
Fish rank | [rank] | sets the fish rank for the next fish |
Fish rodPower | [rodPower] | sets the rodPower for the next fishing attempt |
Fish weight | [weight] | sets the fish weight for the next fish |
FrameRate | <show> | shows / hides the framerate ui |
FrameRate degrade | <enable> | enables/disables the auto-degrade feature of the FPS UI |
FrameRate refresh | recomputes FrameRate stats | |
GPU stats | Prints GPU stats to console | |
GlowUI | opens the GlowUI (clientSide glow effects) | |
IncredibleMachine load | loads into the 'IncredibleMachine' mini-game | |
IncredibleMachine unlock | unlocks all levels in the 'IncredibleMachine' mini-game | |
Inventory ItemID | <show> | shows / hides ItemIDs in the Inventory |
Inventory add | [itemID] <quantity> <updateServer> | adds an Item to the Inventory |
Inventory add battle item | [itemID] <quantity> <tier> | adds 'BattleItems' to the inventory |
Inventory add range | [idStart] [idEnd] <updateServer> | adds one item of each itemID in the specified range to the inventory |
Inventory clear | clears the avatar's inventory | |
Inventory dumpItemData | [idStart] [idEnd] <batchSize> | tries to load the specified item IDs and dumps their data to the logFile (as errors) |
Inventory dumpItemStates | [idStart] [idEnd] <batchSize> | tries to load the specified item IDs and dumps their itemStates to the logFile (as errors) |
Inventory remove | [itemID] <quantity> <updateServer> | removes an Item from the Inventory |
Inventory save | saves the avatar's inventory | |
Lab Experiment Get | Gets the active lab experiment | |
Lab Experiment Set | [experimentID] <isNatural> | Sets the active lab experiment (for this session only) |
Level get | prints the current level name (name of the active scene) | |
Level load | [level] | load a specified level |
Level set lighting | <lightColor> <lightIntensity> <lightDirection> | set the lighting in the current scene |
MMO Info | prints info on the current MMO state | |
MMO Users | [show] | shows / hides the MMO userList |
MemProfiler | Opens the MemProfiler | |
Mission Accept | [missionID] | Accepts a Mission |
Mission DumpData | [missionIDs] | dumps detailed mission data for mission IDs (root missions only, sub-missionIDs get converted to root missions) |
Mission DumpIDs | <outputFileName> | dumps basic info on all missions, use this to gather mission IDs |
Mission Fail | <fail> | enables/disables automatic mission failing |
Mission Init | initializes the MissionManager | |
Mission Reset | resets the MissionManager | |
Mission Save | <save> | enables/disables mission saving |
Mission SyncDB | <syncDB> | enables/disables database synchronisation |
Mission Unlock | <unlock> | when enabled, missions ignore all locking-constraints (e.g. winter-missions become available during summer) |
Mystery Chest SpawnAll | <spawnAll> | enables/disables spawning of all Mystery Chests |
Pet Get | <type> <age> <gender> | creates a pet of specified type |
Pet Release | releases the active pet | |
Pet State | prints debug info of the active pet | |
Player addXP | [type] [amount] | adds rank points of specified type |
Player getXP | [type] | prints rank points of specified type |
Player setDisplayName | [name] | sets the viking's DisplayName |
Quality | [increase] <applyExpensiveChanges> | modifies the (graphics) quality settings |
Screenshot | take a screenshot without UI | |
Server get info | prints all the relevant info for communicating with the servers | |
ServerTime add | [duration] | adds a time offset to the serverTime and disables timeHack prevention |
ServerTime get | prints the current ServerTime | |
ServerTime reset | resets the ServerTime and re-enables timeHack prevention | |
Store DumpData | [idStart] [idEnd] | tries to load the specified StoreIDs and dumps them to the logFile (as errors) |
Task Complete | [TaskID] | Completes an active Task |
Task Console | [show] | shows / hides the Task Console |
Task Details | [taskID] | prints details of the given task |
Tutorial complete | [name] | completes the specified tutorial |
Tutorial reset | <name> | resets all or the specified tutorial |
TweakData | [show] | shows/hides Input TweakData |
Unload dt bundles | unloads bundles loaded previously | |
avatar clear data | clears the avatarData (parts) | |
avatar fix | tries to fix the avatar by reloading the model without version/head information | |
avatar get position | <makePreviousPosition> | prints the avatar's current position to the console |
avatar part info | prints info on all equipped avatar parts | |
avatar save data | calls the AvatarData.Save function | |
avatar set speed | [speed] | sets the avatar speed |
avatar set stat | [part] [statID] [value] | sets the statValue of a worn part |
avatar show state | prints information on the avatar's state | |
avatar show userID | prints the userID to console | |
avatar teleport back | teleports the avatar to the 'previous' position | |
avatar teleport camera | teleports the avatar to the main-camera | |
avatar teleport object | [object name] <distance> | teleports the avatar to a given object |
avatar teleport position | <x> <y> <z> | teleports the avatar to a given position |
avatar update flyingData | invokes the avatar's 'OnUpdateAvatar' function | |
check console pass | [password] | compare your password to the stored one |
config reload | reloads the config file | |
console clear | clears the console output | |
console config reload | reloads the console config file | |
help | list all available commands | |
help mdFormat | prints all commands in a md-table format | |
joyAim | [enable] | enables / disables AvAvatarController.mAimControlMode |
level runToggleScript | [scriptName] <mode> <verbose> <accuracy> | execute a toggleScript (enables/disables objects in the scene) |
loadEmptyScene | loads into an empty scene | |
pet age get | prints the age of the active pet | |
pet age set | [age] <save> <resetSkills> | sets the age of the active pet |
pet color set | [primary] [secondary] [tertiary] <saveData> | sets the color of the pet |
pet color setf | [primary] [secondary] [tertiary] <saveData> | sets the color of the pet |
pet meter get | [meterType] | prints the meterValue of the active pet |
pet meter set | [meterType] <meterValue> <forceUpdate> | sets the meterValue of the active pet |
speed data | <show> | shows / hides the Speed Data UI |