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Implementing a Terminal Mode that lets you use BlenderVR in the console #45
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Does this patch also remove QT as a requirement for the BlenderVR installation? |
Yeah, Qt isn't necessary to run simulations in the terminal mode.
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It is still necessary (obviously) to use BlenderVR with the GUI |
There's a problem however trying to run this from the Windows CMD. When the daemons start blenderplayer, blenderplayer forces the CMD console to close stopping the simulation. I guess this is a blender problem. Because of this, this only works in Linux. |
Is the Windows issue the primary thing that is keeping this PR from being merged, or are there other changes needed? I'd love to see this pulled in, so if there's anything I can do to help with cleanup/review, I'd be happy to contribute. |
The only thing delaying the PR is time for review + test on CAVE / HMD architectures. If one acknowledges that the command line version works on both (while I see no reason why it shouldn't) we'd be glad to go for the merge. |
Okay, great! I'll be visiting the Brown University CAVE later this week, and I'll try to do some testing and post feedback then. Thanks very much. |
Hey, I can attest that it is currently working in Brown's YURT. When you go I also fixed the problem with the synchronization of newly created 2016-09-26 12:49 GMT-04:00 William Hicks notifications@github.com:
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Great! Just to make sure I understand, do you mean that this pull request contains the fix for the new object synchronization issue, or is there another commit I should check out for that fix? |
It's not in this commit. I haven't pushed the other commit with the 2016-09-26 15:31 GMT-04:00 William Hicks notifications@github.com:
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Ah, gotcha. Going to take this conversation to issue #43, since it's not directly related to this PR. |
Hi, -------- Original message -------- Hey, I can attest that it is currently working in Brown's YURT. When you go there, there's a section in the demos screen that has some of the blender sample apps. I also fixed the problem with the synchronization of newly created objects. there's a demo called nerf gun where you can shoot nerf guns with a wand that shows this working. 2016-09-26 12:49 GMT-04:00 William Hicks notifications@github.com:
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Perezsaint, let me know if you're interested in being added to BlenderVR github devs. Our thanks for the contribution. |
With this you can use blendervr from a linux console. All the changes and options are in the README_TERMINAL.txt file.