A Tetris clone made in Swift.
Swift
Switch branches/tags
Nothing to show
Clone or download
Latest commit 0f103ce Jul 20, 2016
Permalink
Failed to load latest commit information.
Swiftris.xcodeproj Xcode 7 Oct 18, 2015
Swiftris Cody Moorhouse Fixes (#12) Apr 22, 2016
SwiftrisTests Xcode 7 Oct 18, 2015
LICENSE.md Add MIT license Jul 20, 2016
README.md Update Xcode version Mar 3, 2016

README.md

Swiftris: Build Your First iOS Game With Swift

This repository maintains the completed source code indicative of the project you may build yourself by completing Bloc's Swiftris book. If you enjoyed Swiftris and would like to read more Bloc books, check out Jottly. Bloc's Jottly book teaches you how to build your very first website using HTML, CSS and the Skeleton framework.

Bloc

At Bloc we offer an iOS apprenticeship in which a skilled professional will guide you as you learn how to build applications for the iOS platform. Our programs are of variable length and tailored for your budget.

Swiftris Tech Details

Swiftris is a Tetris clone written entirely in Swift which employs SpriteKit. It currently builds with Xcode 7.0.1; beta versions of Swift are unsupported.

The organization of this project is as follows:

File Purpose Layer
Array2D.swift A custom Array class which supports a [column, row] subscript for accessing a grid Logic
Block.swift Defines and represents a single square tile on the game board via column, row and color references Logic
Shape.swift A base class which may represent a Tetromino. This class arranges four Block objects in an order defined by its subclasses. It also manages rotation, Logic
SquareShape.swift A subclass of Shape which specifies the placement and rotation of the O Tetromino Logic
LineShape.swift A subclass of Shape which specifies the placement and rotation of the Line Tetromino Logic
SShape.swift A subclass of Shape which specifies the placement and rotation of the S Tetromino Logic
ZShape.swift A subclass of Shape which specifies the placement and rotation of the Z Tetromino Logic
LShape.swift A subclass of Shape which specifies the placement and rotation of the L Tetromino Logic
JShape.swift A subclass of Shape which specifies the placement and rotation of the J Tetromino Logic
TShape.swift A subclass of Shape which specifies the placement and rotation of the T Tetromino Logic
Swiftris.swift This class maintains the game logic. It generates all shapes and tracks level and score Logic
GameViewController.swift The single View Controller responsible for bridging the gap between the Swiftris and GameScene objects. It also responds to several gestures: swipe, pan and tap. Lastly, it updates the score and level labels User Interface
GameScene.swift A subclass of SKScene which is responsible for drawing, redrawing and animating all blocks to and from the game board. It also is responsible for sound playback Visual
Main.storyboard The storyboard provides the view for GameViewController in which the score and level labels are defined Visual