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Merge pull request GarageGames#66 from Azaezel/SSR4
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from user Ewyncat: more matrices for postfx
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Areloch committed Sep 29, 2019
2 parents 7afb62b + d882753 commit 486bdf8
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Showing 9 changed files with 61 additions and 2 deletions.
3 changes: 3 additions & 0 deletions Engine/source/materials/processedShaderMaterial.cpp
Expand Up @@ -80,6 +80,9 @@ void ShaderConstHandles::init( GFXShader *shader, Vector<CustomShaderFeatureData
mCameraToWorldSC = shader->getShaderConstHandle(ShaderGenVars::cameraToWorld);
mWorldToObjSC = shader->getShaderConstHandle(ShaderGenVars::worldToObj);
mViewToObjSC = shader->getShaderConstHandle(ShaderGenVars::viewToObj);
mInvCameraTransSC = shader->getShaderConstHandle(ShaderGenVars::invCameraTrans);
mCameraToScreenSC = shader->getShaderConstHandle(ShaderGenVars::cameraToScreen);
mScreenToCameraSC = shader->getShaderConstHandle(ShaderGenVars::screenToCamera);
mCubeTransSC = shader->getShaderConstHandle(ShaderGenVars::cubeTrans);
mCubeMipsSC = shader->getShaderConstHandle(ShaderGenVars::cubeMips);
mObjTransSC = shader->getShaderConstHandle(ShaderGenVars::objTrans);
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5 changes: 4 additions & 1 deletion Engine/source/materials/processedShaderMaterial.h
Expand Up @@ -66,7 +66,10 @@ class ShaderConstHandles
GFXShaderConstHandle* mWorldToCameraSC;
GFXShaderConstHandle* mCameraToWorldSC;
GFXShaderConstHandle* mWorldToObjSC;
GFXShaderConstHandle* mViewToObjSC;
GFXShaderConstHandle* mViewToObjSC;
GFXShaderConstHandle* mInvCameraTransSC;
GFXShaderConstHandle* mCameraToScreenSC;
GFXShaderConstHandle* mScreenToCameraSC;
GFXShaderConstHandle* mCubeTransSC;
GFXShaderConstHandle* mCubeMipsSC;
GFXShaderConstHandle* mObjTransSC;
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6 changes: 6 additions & 0 deletions Engine/source/math/util/matrixSet.h
Expand Up @@ -43,6 +43,7 @@ class MatrixSet
ObjectToWorld = 0, // World
WorldToCamera, // View
CameraToScreen, // Projection
ScreenToCamera, // Projection^-1
ObjectToScreen, // World * View * Proj
ObjectToCamera, // World * View
WorldToObject, // World^-1
Expand All @@ -63,6 +64,7 @@ class MatrixSet
MATRIX_SET_GET_VALUE(ObjectToWorld);
MATRIX_SET_GET_VALUE(WorldToCamera);
MATRIX_SET_GET_VALUE(CameraToScreen);
MATRIX_SET_GET_VALUE(ScreenToCamera);
MATRIX_SET_GET_VALUE(ObjectToCamera);
MATRIX_SET_GET_VALUE(WorldToObject);
MATRIX_SET_GET_VALUE(CameraToWorld);
Expand All @@ -82,13 +84,16 @@ class MatrixSet

MATRIX_SET_MULT_ASSIGN(WorldToScreen, ObjectToWorld, ObjectToScreen);

MATRIX_SET_IS_INVERSE_OF(ScreenToCamera, CameraToScreen);

public:
MatrixSet();

// Direct accessors
inline const MatrixF &getObjectToWorld() const { return mTransform[ObjectToWorld]; }
inline const MatrixF &getWorldToCamera() const { return mTransform[WorldToCamera]; }
inline const MatrixF &getCameraToScreen() const { return mTransform[CameraToScreen]; }
inline const MatrixF &getScreenToCamera() const { return mTransform[ScreenToCamera]; }

// Delegate driven, lazy-evaluation accessors
inline const MatrixF &getWorldToScreen() const { return mEvalDelegate[WorldToScreen](); }
Expand Down Expand Up @@ -131,6 +136,7 @@ class MatrixSet
mTransform[CameraToScreen] = projection;
mEvalDelegate[ObjectToScreen].bind(this, &MatrixSet::MATRIX_SET_MULT_ASSIGN_FN(WorldToScreen, ObjectToWorld, ObjectToScreen));
mEvalDelegate[WorldToScreen].bind(this, &MatrixSet::MATRIX_SET_MULT_ASSIGN_FN(CameraToScreen, WorldToCamera, WorldToScreen));
mEvalDelegate[ScreenToCamera].bind(this, &MatrixSet::MATRIX_SET_IS_INVERSE_OF_FN(ScreenToCamera, CameraToScreen));
}

void setSceneView(const MatrixF &view)
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33 changes: 32 additions & 1 deletion Engine/source/postFx/postEffect.cpp
Expand Up @@ -494,7 +494,10 @@ PostEffect::PostEffect()
mAccumTimeSC( NULL ),
mDeltaTimeSC( NULL ),
mInvCameraMatSC( NULL ),
mMatCameraToWorldSC( NULL)
mMatCameraToWorldSC( NULL),
mInvCameraTransSC(NULL),
mMatCameraToScreenSC(NULL),
mMatScreenToCameraSC(NULL)
{
dMemset( mTexSRGB, 0, sizeof(bool) * NumTextures);
dMemset( mActiveTextures, 0, sizeof( GFXTextureObject* ) * NumTextures );
Expand Down Expand Up @@ -804,6 +807,10 @@ void PostEffect::_setupConstants( const SceneRenderState *state )
mInvCameraMatSC = mShader->getShaderConstHandle( "$invCameraMat" );

mMatCameraToWorldSC = mShader->getShaderConstHandle("$cameraToWorld");

mInvCameraTransSC = mShader->getShaderConstHandle("$invCameraTrans");
mMatCameraToScreenSC = mShader->getShaderConstHandle("$cameraToScreen");
mMatScreenToCameraSC = mShader->getShaderConstHandle("$screenToCamera");
}

// Set up shader constants for source image size
Expand Down Expand Up @@ -945,6 +952,30 @@ void PostEffect::_setupConstants( const SceneRenderState *state )
mShaderConsts->set(mMatCameraToWorldSC, tempMat);
}

if (mInvCameraTransSC->isValid())
{
MatrixF mat = state->getCameraTransform();
mat.fullInverse();
mShaderConsts->set(mInvCameraTransSC, mat, mInvCameraTransSC->getType());
}
//Projection Matrix
if (mMatCameraToScreenSC->isValid())
{

MatrixF tempMat = thisFrame.cameraToScreen;
mShaderConsts->set(mMatCameraToScreenSC, tempMat, mMatCameraToScreenSC->getType());
}


//Inverse Projection Matrix
if (mMatScreenToCameraSC->isValid())
{

MatrixF tempMat = thisFrame.cameraToScreen;
tempMat.fullInverse();

mShaderConsts->set(mMatScreenToCameraSC, tempMat, mMatScreenToCameraSC->getType());
}
mShaderConsts->setSafe( mAccumTimeSC, MATMGR->getTotalTime() );
mShaderConsts->setSafe( mDeltaTimeSC, MATMGR->getDeltaTime() );

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3 changes: 3 additions & 0 deletions Engine/source/postFx/postEffect.h
Expand Up @@ -155,6 +155,9 @@ class PostEffect : public SimGroup
GFXShaderConstHandle *mDeltaTimeSC;
GFXShaderConstHandle *mInvCameraMatSC;
GFXShaderConstHandle *mMatCameraToWorldSC;
GFXShaderConstHandle *mInvCameraTransSC;
GFXShaderConstHandle *mMatCameraToScreenSC;
GFXShaderConstHandle *mMatScreenToCameraSC;

bool mAllowReflectPass;

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5 changes: 5 additions & 0 deletions Engine/source/scene/sceneRenderState.cpp
Expand Up @@ -93,6 +93,11 @@ const MatrixF& SceneRenderState::getProjectionMatrix() const
return getRenderPass()->getMatrixSet().getCameraToScreen();
}

const MatrixF& SceneRenderState::getInvProjectionMatrix() const
{
return getRenderPass()->getMatrixSet().getScreenToCamera();
}

//-----------------------------------------------------------------------------

void SceneRenderState::renderObjects( SceneObject** objects, U32 numObjects )
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2 changes: 2 additions & 0 deletions Engine/source/scene/sceneRenderState.h
Expand Up @@ -247,6 +247,8 @@ class SceneRenderState

/// Return the project transform matrix.
const MatrixF& getProjectionMatrix() const;
/// Return the inverse project transform matrix.
const MatrixF& getInvProjectionMatrix() const;

/// Returns the actual camera position.
/// @see getDiffuseCameraPosition
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3 changes: 3 additions & 0 deletions Engine/source/shaderGen/shaderGenVars.cpp
Expand Up @@ -29,6 +29,9 @@ const String ShaderGenVars::worldToCamera("$worldToCamera");
const String ShaderGenVars::cameraToWorld("$cameraToWorld");
const String ShaderGenVars::worldToObj("$worldToObj");
const String ShaderGenVars::viewToObj("$viewToObj");
const String ShaderGenVars::invCameraTrans("$invCameraTrans");
const String ShaderGenVars::cameraToScreen("$cameraToScreen");
const String ShaderGenVars::screenToCamera("$screenToCamera");
const String ShaderGenVars::cubeTrans("$cubeTrans");
const String ShaderGenVars::cubeMips("$cubeMips");
const String ShaderGenVars::objTrans("$objTrans");
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3 changes: 3 additions & 0 deletions Engine/source/shaderGen/shaderGenVars.h
Expand Up @@ -38,6 +38,9 @@ struct ShaderGenVars
const static String cameraToWorld;
const static String worldToObj;
const static String viewToObj;
const static String invCameraTrans;
const static String cameraToScreen;
const static String screenToCamera;
const static String cubeTrans;
const static String cubeMips;
const static String objTrans;
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