An MSBuild task targeted at .NET projects that leverage SharpDX. It is intended to make compiling and embedding shaders as a part of a .NET project much easier, without requiring the DirectX SDK to be installed on the system.
Copyright 2013 Joshua R. Rodgers
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this work except in compliance with the License. You may obtain a copy of the License in the LICENSE file, or at:
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.