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update statuses #48

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BluRosie opened this issue Mar 17, 2023 · 2 comments
Closed

update statuses #48

BluRosie opened this issue Mar 17, 2023 · 2 comments
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modernization Current/Later gen Functionality rom code Has to do with C code injected into ROM

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@BluRosie
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Burn

Generation V

The Attack drop from burn no longer lowers confusion damage.

Generation VI

If a burned Pokémon uses Facade, burn's damage reduction is now ignored.

Generation VII

A burned Pokémon once again takes damage equal to 1/16 of its maximum HP at the end of each turn.


Frozen

Generation V

Pokémon glow blue and have their animation stopped when inflicted with freeze.

Freezing no longer stops Flash Fire from working.

Generation VI onward

Frozen Pokémon no longer glow blue.
Scald can also be used to thaw a frozen target.


Paralysis

Generation V

Pokémon now glow yellow and their animation slows down when inflicted with paralysis.

Magic Guard no longer prevents from being fully paralyzed.

Generation VI

Electric-type Pokémon are now immune to paralysis.

Generations VII and VIII

The Speed of a paralyzed Pokémon is decreased by 50% (as opposed to 75%).

Generation IX

The text that is shown when a Pokémon gets paralyzed changes from "<Pokémon> is paralyzed! It may be unable to move!" to "<Pokémon> is paralyzed, so it may be unable to move!". Similarly, the displayed text that appears when a Pokémon gets fully paralyzed changes once again. Instead of saying "<Pokémon> is paralyzed! It can't move!", it will say "<Pokémon> couldn't move because it's paralyzed!"



Poison

Generation V onward

At the end of the battle, bad poison now becomes regular poison.

Poisoned Pokémon take double damage from Hex and Venoshock.

Poison- and Steel-type Pokémon can be poisoned by a Pokémon with the Ability Corrosion.

If a Dynamaxed opponent in a Max Raid Battle becomes badly poisoned, it will instantly become normal poison.


Sleep

Generation V

Sleep now lasts 1-3 turns. A Pokémon's sleep counter is now reset to its original amount when switched out (even if self-induced by Rest). Starting this generation, the animations of most Pokémon close their eyes and move more slowly while sleeping.

Generation VI onward

A Pokémon's sleep counter no longer resets to its original amount when switched out.


@BluRosie BluRosie added the rom code Has to do with C code injected into ROM label Mar 18, 2023
@BluRosie BluRosie added the modernization Current/Later gen Functionality label Apr 4, 2023
@BluRosie
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paralysis partially implemented in 8fd6de3

@BluRosie
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with that i think i'm done

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Labels
modernization Current/Later gen Functionality rom code Has to do with C code injected into ROM
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