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[1.10.2]ImmersiveEngineering v57 making the game to crash or not responding in sky factory 3.0.9 #2107

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AhmadAradii opened this issue May 20, 2017 · 26 comments

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@AhmadAradii
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i have got this issue when i try this version of IE but when i tried v50 the game worked with no problems at all . I have forgot to say that if i use the mod without any mods the title screen become black but still i can hear minecraft music and i can click around to press the buttons. i got a spam of GL Error with number 1286 in the console if IE was enable only. My guess is that IE is not compatible with some computers that have Intel HD Graphics.

@malte0811
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  1. Could you try build 58? That should be the latest build for 1.10.
  2. A log might be helpful. The log is in the "logs" folder in your minecraft directory and is called either latest.log or fml-client-latest.log. Upload the first part (up to the first few GL errors) to Gist, pastebin or some other similar site and post the link here (but please do NOT post the whole thing here).

@AhmadAradii
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AhmadAradii commented May 20, 2017

@malte0811 actually i have tried that build but it have same result and the title screen sometimes appear in the left corner along with the black screen.

Here is the latest log:

https://pastebin.com/TqcvwaH7

@malte0811
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malte0811 commented May 20, 2017

Did you read the last part of what I said?

(but please do NOT post the whole thing here)

You can edit comments, so please move that log to one of the sites I mentioned. Having the whole log in here makes reading the issue much less easy. EDIT: Also that doesn't look like the log I was looking for (even though it has interesting things in it as well). Is there just the latest.log or a fml-client-latest.log as well?

@AhmadAradii
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AhmadAradii commented May 20, 2017

@malte0811 oh sorry i forgot to post it on other website like pastebin.

Note: the link is above

Edit: i just put the latest log not fml

@AhmadAradii
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@malte0811 are u here ?

@BluSunrize
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Give him time.
Debugging isn't done instantly.

Additionally I don't see anything related to IE in that crashlog.
Could you please generate a debug crash by holding F3+C for 5-10 seconds and upload the log for that as well?

@AhmadAradii
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@BluSunrize uhm you mean when the game is starting and the console is loading ?

@BluSunrize
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I think it should work in there as well.
Otherwise, just give us a full modlist or a screenshot of your mods folder.

@AhmadAradii
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AhmadAradii commented May 20, 2017

@BluSunrize well it didn't work and i can tell u that all mods that i am using is from sky factory 3.0.9 and the folder is fresh no editing.

Edit: if you want you can use team viewer and see from my pc

@BluSunrize
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Are you using optifine?

@AhmadAradii
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@BluSunrize as i told you no the folder of sf3 hasn't been edited at all means i didn't add any mods.

malte0811 added a commit to malte0811/ImmersiveEngineering that referenced this issue May 20, 2017
@malte0811
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You could try adding -Dforge.forceNoStencil=true as a VM argument. I am not sure whether that will work past 1.7.10, so I made a test build that should do the same thing (If you don't know how to add VM arguments just use this. It's a one-line change, see the commit above).
Please tell us whether that helps. But don't complain that the bottling machine isn't as fancy as usual.
If that does not work it would be nice if you could upload the log seen in the launcher console. It might be too large for pastebin, gist can handle longer files. That is probably the fml-client-latest.log that I was talking about, it seems like Forge stopped writing that to a file in a normal instance.

@AhmadAradii
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@malte0811 well i actually used that before and didn't work at all

@malte0811
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If you mean the VM argument: I am not sure that still works in 1.10. I searched for the 2 most likely methods used for checking that argument and couldn't find any code checking it. The build definitely does what the option is supposed to do (unless I messed up when building, which is possible), so please try using the build as well.

@AhmadAradii
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@malte0811 oh i thought this one from curse website cuz i have already download same version of IE v58 but it seems that ur build has more numbers

@AhmadAradii
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@malte0811 i have try it but the game and the console not responding

@AhmadAradii
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@malte0811 @BluSunrize , OMG! the build is working with 193 mods loaded ! but i was waiting like 20-30 mins until the game and console to respond.

NOTE: i changed the ram usage to 2.5GB instead of 4GB or 3GB , the loading takes a lot of time but it worked i will try to use build 57 and wait hopefully it will work with same ram that i used and if it was working i will reply again but i will reply after long time cuz i will go to sleep after trying so i could reply after 5-7 hrs .

@AhmadAradii
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AhmadAradii commented May 21, 2017

@malte0811 ok well build 57 is still not working the game it self not responding at all but your build is working %:100: ! so could you please convert your build to build 57 please ? cuz i really need build 57 to join to the server that i want otherwise i can't :(

@tscs37
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tscs37 commented May 22, 2017

I have too encountered this issue on a Linux install with FTB Beyond. On the Windows Install it works fine for the same hardware.

Removing IE lets MC boot up to the titlescreen, Adding 57, 58 or the patched 58 leads to a hangup after the console prints the lines

[10:10:35] [Client thread/INFO] [immersiveengineering]: Stitching Revolver Textures!
[10:10:35] [Client thread/INFO] [FML]: Max texture size: 16384
[10:10:40] [Client thread/INFO]: Created: 4096x4096 textures-atlas

The instance has 20GiB of memory allocate but gets stuck on +100% of a single CPU core, waiting 20 minutes on any of the beforementioned versions does not resolve it.

I'd love it if there would be a working backport to 57 as currently I'm force to reboot to Windows everytime I want to utilize this specific modpack.

@malte0811
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If the "patched" build does not help it is a different bug. Please open a new issue including the information requested in the contributing guidelines.
Re: making a patched version of build 57: I would need permission from Blu to make and distribute one and I am not sure whether he will give that permission in this case (I am not sure whether I would give the permission myself if the situation was reversed). Builds that are intended to debug a problem usually are not an issue, but builds to actually use for playing with are a different story. Especially ones that are hard to tell apart from the real build in a crash log.

@AhmadAradii
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@malte0811 anyway your new build of 58 is working but the same build of 58 that from curse website and from another modpacks it takes forever to load and sometimes it killing minecraft and won't load at all the game and the console won't respond i left the game to load 6 hrs but it won't respond so i am only using the build now and it takes like 10-15 mins i guess to load. actually the mod let the game takes more time to load tho

@AhmadAradii
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@malte0811 @BluSunrize can you make same build for v57 ? because i am having same problem with other mod pack and the version of IE mod is 57 and i can't use v58 build cuz the server i want to join in using v57

@mindforger
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mindforger commented May 30, 2017

Ahmad it is impossible to backdate the version, it would cause havoc amongst the download sites as no one know which "57" is the right and which is the wrong one ... you will have to wait for them to finish their port and a resulting newer version to spread or maybe a intermittend release (which i fear will not happen) or compile it yourself with that patch!

PS malte edited his last post if you not noticed

making a patched version of build 57: I would need permission from Blu

@AhmadAradii
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@mindforger oh i didn't see that lol. i am playing sf3 and farming valley modpack and they have same IE version 57 but thank god the server was updated to v58 and i am using the build of 58 and it working 100% but farming valley still using IE v57 and the problem is GL Error invaild 1286 this only happens when IE around idk why but i will try to compile it my self even if i don't know how xD

@AhmadAradii
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AhmadAradii commented May 30, 2017

@malte0811 @BluSunrize @mindforger OMG! i have compiled IE v58 build with v57 and it worked! and i am able to join to the server i want and the IE mod still v57 ! YEAAAAAAA!!!!!

@mindforger
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happy you nailed it :)

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