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@favreau: There is a small chance this breaks VWS. requestFrame does postRedraw(), and I think this should be sufficient to reach the publishFrame(), but I could/did not test it. |
retest this please |
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retest this please |
Don't merge. Found a race. |
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@@ -34,14 +34,6 @@ class CacheObjectObserver | |||
friend class CacheObject; | |||
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protected: | |||
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/** | |||
* Notifies the \see CacheObserver before loading. |
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Why did you delete those ?
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Was unused, and it simplified some code I removed later.
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Can we take it back, or remove preunload to ? It is not symmetric like this.
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done.
Good to review (and merge if Jenkins agrees) |
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retest this please |
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retest this please |
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Something is failing on the cache test. |
Yep, no override/final on a virtual :P |
* eqPly-style Client main loop * Add Config::postRedraw/needRedraw * Move heartbeat publish to event handling (from frame()) * post redraw from events, ZeroEQ handlers and TextureUploader Cleanups: * rm unused CacheObjectObserver::onPreLoad_ * Variable naming * do Window pipeline setup in one place
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retest this please |
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retest this please |
So the retest works for you, but not for me. Great. (see https://bbpteam.epfl.ch/project/issues/browse/HELP-3851) |
Sometimes you have two do twice, three times etc.
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Implement event-driven rendering
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