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We are interested in integrating a feature that can color-code the different parts of the morphology (samples, segments, and sections) using random coloring patterns (probably with an internal seed that can be controlled by the user). The implementation should query the maximum number of color slots available for a single morphology skeleton in Blender.
The text was updated successfully, but these errors were encountered:
We are interested in integrating a feature that can color-code the different parts of the morphology (samples, segments, and sections) using random coloring patterns (probably with an internal seed that can be controlled by the user). The implementation should query the maximum number of color slots available for a single morphology skeleton in Blender.
The text was updated successfully, but these errors were encountered: