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* set version to 1.20.5 - datapack format 40 (as of pre-2) - bump all minor versions * Update loot tables - change loot table entry to use `value` instead of `name` - use components - remove prefix from smithed rules/source * Update functions - particle item/block - attribute modifier add * Update advancements (and one loot table) - icon: item -> id - structure -> structures * most stuf works - waiting on GM4 lib_trades to update for Wandering Trader stuff - bug fix involving spawning too many dispenser markers (no gameplay affect) * update build folder * bump patch version of advancements and additions these both had patch bumps in the last commit * update lightning pig overlay * Complete(?) Compatibility Update - bump pack versions to 41 and 32 (data and resource respectively) - fix traders (update gm4 lib_traders) - fix camel leash * change version to 1.20.6 instead of .5 * Force-Update vanilla datapack - manually updated beet cache to use 1.20.6 datapack * make non-release separate RP format
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id: 'skyvoid_skyblock_dirt' | ||
name: 'SkyBlock Dirt Hardcore' | ||
author: 'BluePsychoRanger' | ||
version: 1.0.0 | ||
version: 1.0.1 | ||
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pipeline: | ||
- src.plugins.bundle.skyblock_dirt |
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id: 'skyvoid_standard_skyblock' | ||
name: 'Standard SkyBlock' | ||
author: 'BluePsychoRanger' | ||
version: 1.0.4 | ||
version: 1.0.5 | ||
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pipeline: | ||
- src.plugins.bundle.standard_skyblock |
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id: 'skyvoid_vanilla_oneblock' | ||
name: 'Vanilla One Block' | ||
author: 'BluePsychoRanger' | ||
version: 1.2.1 | ||
version: 1.2.2 | ||
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pipeline: | ||
- src.plugins.bundle.vanilla_oneblock |
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3 changes: 2 additions & 1 deletion
3
src/packs/extras/skyvoid_additions/data/gm4_trades-1.3/functions/resolve_load.mcfunction
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schedule clear gm4_trades-1.3:main | ||
execute if score gm4_trades load.status matches 1 if score gm4_trades_minor load.status matches 3 run function gm4_trades-1.3:load | ||
execute unless score gm4_trades load.status matches 1 run schedule clear gm4_trades-1.3:main | ||
execute unless score gm4_trades_minor load.status matches 3 run schedule clear gm4_trades-1.3:main |
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25 changes: 25 additions & 0 deletions
25
...ons/skyvoid_1_20_5/data/gm4_trades-1.3/functions/wandering_trader/append_trade.mcfunction
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# adds trades from storage into wandering traders | ||
# @s = a wandering trader without the gm4_trader tag (aka without the new trades) | ||
# at @s | ||
# run from gm4_trades-1.3:wandering_trader/create_pool | ||
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# select random trade | ||
data modify storage gm4_trades:temp/wandering_trader/unprocessed_trade_data llama_data set from entity @e[type=trader_llama,tag=gm4_pooled_trade_option,limit=1,sort=random] {} | ||
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# interpret trade data (body_armor_item: metadata; Items[{Slot:0b}]: sell; Items[{Slot:1b}]: buy; Items[{Slot:2b}]: buyB) | ||
data modify storage gm4_trades:temp/wandering_trader/next_trade trade set from storage gm4_trades:temp/wandering_trader/unprocessed_trade_data llama_data.body_armor_item.components."minecraft:custom_data".gm4_trades.options | ||
data modify storage gm4_trades:temp/wandering_trader/next_trade trade.sell set from storage gm4_trades:temp/wandering_trader/unprocessed_trade_data llama_data.Items[{Slot:0b}] | ||
data modify storage gm4_trades:temp/wandering_trader/next_trade trade.buy set from storage gm4_trades:temp/wandering_trader/unprocessed_trade_data llama_data.Items[{Slot:1b}] | ||
data modify storage gm4_trades:temp/wandering_trader/next_trade trade.buyB set from storage gm4_trades:temp/wandering_trader/unprocessed_trade_data llama_data.Items[{Slot:2b}] | ||
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# kill llama without drops and clean up loot table | ||
execute as @e[type=trader_llama,tag=gm4_pooled_trade_option] run data merge entity @s {Health:0,DeathTime:19} | ||
data remove storage gm4_trades:temp/wandering_trader/unprocessed_trade_data llama_data | ||
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# add trade | ||
data modify entity @s Offers.Recipes append from storage gm4_trades:temp/wandering_trader/next_trade trade | ||
data remove storage gm4_trades:temp/wandering_trader/next_trade trade | ||
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# try to create another pool if more trade options exists | ||
scoreboard players reset $pools_differ gm4_trades_data | ||
execute if entity @e[type=trader_llama,tag=gm4_trade_option,limit=1] run function gm4_trades-1.3:wandering_trader/create_pool |
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...void_1_20_5/data/gm4_trades-1.3/functions/wandering_trader/pool/collect_trades.mcfunction
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# compares all trade options against this pools name and marks matching ones as belonging to this pool | ||
# @s = the next trade option in line | ||
# at position of wandering trader | ||
# run from gm4_trades-1.3:wandering_trader/pool/initialize, loops itself | ||
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# remember this option was processed | ||
tag @s add gm4_processed_trade_option | ||
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# compare current fixed pool id to pool id of next unprocessed trade option ($pools_differ == 1 if next trade does not exist or is in different trade pool ;;; == 0 if pool names match) | ||
scoreboard players set $pools_differ gm4_trades_data 1 | ||
data modify storage gm4_trades:temp/wandering_trader/comparison pool set from storage gm4_trades:temp/wandering_trader/current_tradepool pool | ||
execute if data entity @s body_armor_item.components."minecraft:custom_data".gm4_trades.pool store success score $pools_differ gm4_trades_data run data modify storage gm4_trades:temp/wandering_trader/comparison pool set from entity @s body_armor_item.components."minecraft:custom_data".gm4_trades.pool | ||
data remove storage gm4_trades:temp/wandering_trader/comparison pool | ||
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# if trade pools didnt differ, keep looping until they do. | ||
execute if score $pools_differ gm4_trades_data matches 0 run tag @s add gm4_pooled_trade_option | ||
execute as @e[type=trader_llama,tag=gm4_trade_option,tag=!gm4_processed_trade_option,limit=1,sort=arbitrary] run function gm4_trades-1.3:wandering_trader/pool/collect_trades |
18 changes: 18 additions & 0 deletions
18
.../skyvoid_1_20_5/data/gm4_trades-1.3/functions/wandering_trader/pool/initialize.mcfunction
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# initializes the newly created pool with a pool name | ||
# @s = the first trade option in the pool (arbitrary sorting) | ||
# at position of wandering trader | ||
# run from gm4_trades-1.3:wandering_trader/create_pool | ||
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# mark trade option as pooled and processed, to prevent self comparison | ||
tag @s add gm4_pooled_trade_option | ||
tag @s add gm4_processed_trade_option | ||
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# read current trade pool name space | ||
data modify storage gm4_trades:temp/wandering_trader/current_tradepool pool set from entity @s body_armor_item.components."minecraft:custom_data".gm4_trades.pool | ||
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# compare to next trade option's pool | ||
execute as @e[type=trader_llama,tag=gm4_trade_option,tag=!gm4_pooled_trade_option,limit=1,sort=arbitrary] run function gm4_trades-1.3:wandering_trader/pool/collect_trades | ||
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# clean up tag and storage (tag cleanup is very important here!) | ||
tag @e[type=trader_llama,tag=gm4_trade_option] remove gm4_processed_trade_option | ||
data remove storage gm4_trades:temp/wandering_trader/current_tradepool pool |
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