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Game_Help.txt
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Game_Help.txt
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#SuperDepth3D 2.0.0+ Search for the Game's Name
_________________________________________________________________________________________________________________________________
-=:[Settings have to be changed and adjusted for diffrent resolutions, screen sizes, and screen types]:=-
.................................................................................................................................
Read Help Section
=================================================================================================================================
{35MM} [Reshade 4.0]
Depth Buffer may hang for a second if you move your view too fast. Hope ReShade 4.4 fixes this.
{.Hack//G.U.} [Reshade 3.0.8]
Once you install Reshade, install this fix that allows for depth buffer access. This fix uses 3DMigoto to disable a shader that was blocking acess to the depth buffer.
http://www.mediafire.com/file/d5ep3qlsnbbbmvl/dotHack%20GU%20fix%20for%20Depth3D.zip
{A Plague Tale: Innocence} [Reshade 4.7.0]
So we are going to remove some post-process effects that affect the 3D Image in a negative way.
Befor everything, please launch the game and set your settings then exit the game, then locate ENGINESETTINGS below.
The Config file is located at: [User]\Documents\My Games\A Plague Tale Innocence\
Open the ENGINESETTINGS file with a text editor and set following options:
DOF
Enabled 1 Change the value from 1 to 0
MotionBlur
Enabled 1 Change the value from 1 to 0
PostProcess
Fringe 1 Change the value from 1 to 0
LensDistortion 1 Change the value from 1 to 0
FilmGrain 1 Change the value from 1 to 0
You can also change a few other things like Bloom and Vignette, but it's up to you.
Save the file. You may want to set the permission to read-only.
{Alan Wake} [Reshade 4.7.0]
Install game and before you launch it add -noblur to your launch options.
Set you settings in game and notice the locked MSAA. Just leave it at 2x. Save your settings and close the game.
I suggest you use alpha mode in SuperDepth3D for this game and Alan Wake's American Nightmare.
You will not need to do this for the sequel. Make sure you turn off this injector for any other game.
Please note most AV's will detect this as a threat.
{Alien Isolation} [Reshade 4.7.0]
The shader corrects for the Distortion that the game causes.
This can be dissabled if you use the https://github.com/aliasIsolation/aliasIsolation/releases if you set CA to 0.000
But, If you use this TAA mod you can't disable motion blur. This is an issue. Anyways, dissable the distortion correction at the bottom of the shader.
Motion sickness can happen if you use the TAA mod with motion blur.
Also to remove EyeBall all Lens Flares
Go to the DATA folder of the game.
Delete or rename the LENS_FLARE*.bin files.
or
That removes only the Sun Flare.
https://www.nexusmods.com/alienisolation/mods/1
{Amnesia: Games} [Reshade 4.1.0]
Issue with ReShade 4.0.0+ If you install ReShade as opengl32.dll you have to rename it to dxgi.dll in the game folder. Windows 10 Issue it seems.
Also Make sure to disable the insanity post process effect. It messes with the 3D in the game.
{Bard's Tale 4} [Reshade 4.7.0]
Annoying issue if you read any notice in game you have to set your Depth Adjust ammount from 20 to 200-250 (I use 225). If this issue was not there this would had been an
easy game to play. It seems to get stuck like this so not bad bad..... only one time bad :D
Anyways I advise you to set it back to 20 if you're going to turn off the game and set it to 200-250 once you encounter a Notice in game. Well, please enjoy.
{Battlefield One} [Reshade 4.0.2]
Added alternate settings mode to my shader. This can be done with the newly added Alternate Depth Buffer Adjust Toggle PREPROCESSOR FUNCTIONS. This is in Shader.
Ex. FPS mode will be around 7.50. But, For Tank mode you want to use around 20.0.
Please Note:
If you run AMD and have a 2nd GPU in your system like an Nvidia Card. Reshade will crash this game on start up.
{BattleTech}
Read the section for Dealing with mouse pointer issues, at the top.
{Batman Arkham Asylum} [Reshade 4.4.0]
In older versions of Reshade you may encounter Depth Flickering.
{Batman Arkham Knight}
Depth Buffer seems to drop off in some locations. As reported, this is a Reshade issue not a SuperDepth3D Issue.
{Dementium 2} [Reshade 4.4.0]
You have to mess with the Depth Buffer options to get it to work. Not perfect. Kind of strange not all Reshade filters work.
{Demonologist} [Reshade 5.8.0]
You need to disable FSR2 and restart the game. While you are at it also turn off motion blur and Dof. Online Play should be fine if you use the Add-on Version of ReShade.
{Black Mesa} [Reshade 3.2.1]
So in newer versions of Reshade 4.4.0+ you need to set in-game MSAA to on. To do this, open the console and enter the command:
mat_antialias 2
This should allow Reshade to grab the Depth buffer in game. On a side note you should install Reshade in to the
SteamLibrary\steamapps\common\Black Mesa\bin folder.
{BoarderLands 2}
Use a controller or keyboard for menu navigation.
Mouse and keyboard is good for gameplay.
Use Cross_Cursor for navigation with mouse.
{Bioshock Remastred}
In the game settings you would need to dissable Real Time Reflections and use the DLL listed here.
https://reshade.me/forum/releases/3744-3-1?start=200#26443
{Blood: Fresh Suppy} [Reshade 4.5.3]
If you're going to play this game make sure you do in Opengl32 or Vulkan since they offer better depth buffers than DX11.
I would just use Opengl32 for MSAA.
{Blood Crossmatching}
Get it here http://m210.duke4.net/index.php/files/viewdownload/3-eduke32/38-blood-crossmatching
Install Reshade 3.0.4. This is needed to use some lighting & shadows. But, if you don't care for lighting use the newest one.
Install as Direct 3D 10+ so you don't delete opengl32.dll.
This or install opengl and override opengl32.dll and use a bloom shader from Reshade.
Install to \BloodCM\distr
Once that is done you can now install High-Resolution Textures Pack for BloodCM game.
https://sourceforge.net/projects/bloodcmhrp/
Put xhrp_05fix.zip and zip archives in \BloodCM\autoload folder and check "Enable autoload folder" checkbox in eduke32 setup window.
If you don't want to use the textures just disable them in-game, that way you can still have the 3D models.
Now the last thing is to start the game and set your settings.
To help fix the depth buffer with lighting & shadows use Console command r_pr_maxlightpasses "1".
This will limit the amount of lights processed per surface. Seems to be a hard bug to fix in eduke32.
So I don't think this will get fixed anytime soon.
{Blood 2} [Reshade 4.0.2]
You need DGVooDoo2 installed with the following settings and information:
First Start DGVoodoo "2.62.3" Control Panel.
Right click the dgVoodoo logo and click on "SHOW ALL SECTIONS OF THE CONFIGURATION."
Now look for Config folder /Running instance, click "Add" and guide it to your GOG Games "Blood 2" folder.
-=General=-
+Output API: Best
Appearance
⦿ Windowed [Unspecified]
-Keep Window Aspect
-Capture Mouse
+Center App Window
-=DirectX=-
+Videocard: dgVoodoo Virtual 3D - VRAM 2048
+Texture Filtering: Force Ani 16x
+Resolution: Unforced or your Native Res
+Application Controlled FullScreen/windowed state
-Disable Alt-Enter to toggle screen state
+Bilinear Bit strecthing
+Fast Video Memory Access
+Apply Phong
+Antialiasing (MSAA): Off
-=GeneralExt=-
+Borderless
+Always on top
+Free Mouse
-=DirectXExt=-
Miscellaneous [Force 24 bit as minimum]▼
Apply settings then hit OK.
Once you are done with that, go back to the dgVoodoo folder and open the MS folder - x86. Copy D3DImm.dll and DDraw.dll into your GOG Games "Blood 2" folder.
Now Install my "Blood2 Patch for Depth 3D." http://www.mediafire.com/file/3mxvwci29qi0fqp/Blood2PatchDepth3D%2BMods.zip
Click on my included .bat files to start the game.
Depth3D_Blood2_Nightmare_Start.bat
or
Depth3D_Blood2_Start.bat
// May not need this part.
Windows 10 issues black box only audio workaround.
You will have to click my .bat file then click again on the black window before the game launches, then alt-tab back to the the game.
AMD White Texture work around. Find detailhi.cfg in the Blood 2 folder and set MipmapOffset to 1.000000
You will lose a lot of texture detail. I do not recommend playing like this.
Now For Mods you will have click on the Bat files provided.
{BuildGDX} [Reshade 4.7.0]
Click on Manual Launch radio button.
Click on Add and select the ReShade64.dll.
Click on Select and find the BuildGDX.exe.
Now click Inject, then launch your game like normal.
BloodGDX... Set Depth Offset to 0.990 ot 1.000. You can also increase Seperation from 0.005 to 0.105
{Call of Duty: Modern Warfare 2019} [Reshade 4.4.2]
First of all please set the game's Shadow Map Resolution to Normal. Also, make sure you turn off DOF and Motion Blur.
Next, follow this YouTube video to set Reshade Depth Buffer Settings.
https://youtu.be/JzkgHkXRMCg
You have to reset setting in the depth buffer tab and then set it to D16 and restart your game and follow the strange ritual again.
Your game may and most likely will crash when you uncheck the 2nd option.
Also no real way to fix the 1-frame delay due to issues in this game.
4.7.0 Fixes the Issues but then they break again in 4.9.1
Use ReShade 4.7.0. DXR works with a strange Box on the top left and it goes away if you use DLSS. But, it's a lower quality Depth Buffer.
Have Fun.
{Call of Duty: Modern Warfare 3}
Set Image Quality to Native.
You can also use DGVoodoo 2.6 to make the game DX11 and grab a better depth buffer, maybe.
{Call of Duty: Advance Warfare}
Render Resolution Native.
Turn off AA.
Don't use in game Supersampling
FOV Sucks i know.
{Call of Duty: Ghost}
Set Image Quality to Extra.
{Call of Duty: Black Ops 2}
Turn off AA.
{Call of Duty: Black Ops 4}
Game crashes under Nv Hardware.
Use an AMD Card to play this game in 3D.
{Call of Duty: Infinite Warfare}
Render Resolution Native.
Turn off AA.
Don't use in game Supersampling
{Chronicle of Riddick Assault on Dark Athena} [Reshade 4.9.1]
So this game causes strange issues in many shaders. Also has low perf even with my 1080ti. Have no Idea whats going on.
To get the depth buffer you have to enable MSAA 2X or more. Then select the proper Depth in the API tab.
The game is very unoptimized with anti-aliasing on like really bad....
Big Issue is that it seems to detoggle it self sometimes and in cutscenes Depth don't aline like it should. Maybe I will look in to some sort of fix later for the cutscenes.
But, for now try this. https://www.pcgamingwiki.com/wiki/The_Chronicles_of_Riddick:_Assault_on_Dark_Athena#Widescreen_resolution
Also, Try the other fixes listed on that web page.
Other then that gameplay seems fine. This profile may need some tuning later. Good luck.
Oh wait One more thing it seems like Threaded optimization needs to be turned off for this game in the NVIDIA Control Panel. I didn't test AMD GPUs.
Man this game needs a ReMaster and redone in a diffrent API.......
{Cloud Punk} [Reshade 4.9]
Once you install Reshade. Install this fix that allows for depth buffer access. This fix uses 3DMigoto to disable a shader that was blocking acess to the depth buffer.
http://www.mediafire.com/file/25qdu9lurxfucg2/Cloudpunk_fix_for_Depth3D.zip
{Conarium} [Reshade 4.9.1]
Game runs with issues when mental Distortion effects are active. Can't remove them. Other then this it's ok......
To Disable PostProcessing effects in TSoRF
Head over to C:\Users\UserName\AppData\Local\Conarium\Saved\Config\WindowsNoEditor
Open the “Engine.ini” file
So on here at the bottom.
Add:
[SystemSettings]
r.DepthOfFieldQuality=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringeQuality=0
Save the file and set it to Read Only.
Keep in mind if you change your setting in game you need to restart so that this INI can remove the problem Post Effects.
{Condemned Criminal Origins} - Used ReShade 5.4.2+
Disable FSAA (FSAA OFF) or was it turn it on I forget.
Fix Low Frame Rate
To fix this issue just download the dinput8.dll and drop it into the game folder.
https://community.pcgamingwiki.com/files/file/789-directinput-fps-fix/
Set a Higher FOV
Go to the installation folder.
Edit autoexec.cfg with Notepad.
Add "FovY" "XX" at the end where XX is the desired vertical FOV.
https://www.pcgamingwiki.com/wiki/Condemned:_Criminal_Origins#Low_frame_rate
https://www.pcgamingwiki.com/wiki/Condemned:_Criminal_Origins#Field_of_view_.28FOV.29
{Crysis 2} [Reshade 4.9.1]
Go to your
Drive:\Your Games Folder\Crysis 2
look for the system.cfg then drop the autoexec.cfg next to it and you are done.
https://www.mediafire.com/file/fcchg1270vccfwz/Crysis_2.zip/file
{Dead in the Water 2} [Reshade 5.9.2] + Add-On used ShaderToggler
Add-on:
https://github.com/FransBouma/ShaderToggler
Download the 64 bit version
Youtube Guide:
N/A
Downloable Fix:
https://www.mediafire.com/file/ozutfthx26w7t5j/ShaderToggler.ini/file
Drop this ini next to the add-on and in game press ctrl + 1 in game to turn it off and on.
{Dead or Alive 6} [Reshade 4.9.1]
To use ReShade in this game you need to use a Injector that was written for UWP Games.
First Download this and then create a folder and drop the following files into the folder.
https://reshade.me/downloads/inject64.exe
Then download ReShade installer ReShade_Setup.exe from ReShade_Setup.zip extract the files
ReShade64.dll
ReShade64.json
Next grab SuperDepth3D.fx or SuperDepth3D_VR+.fx with Overwatch.fxh and place everything in
this your created folder.
Now hold Left Control + Left Shift and right click and select "Open PowerShell window here."
Now the easy part Drag "inject64.exe" into the blue window. and Type DOA6.exe and hit enter.
Now Just start the game.
{DaiKatana} -ReShade 5.8.0 + Daikatana 1.3 patch or with out.
Steam or GOG version of the game is needed.
Optional Patch: https://bitbucket.org/daikatana13/daikatana/wiki/Downloads
ReShade is installed under opengl.
You will notice once you start the game ReShade will not load. This is due to the game directly
loading opengl32 from the sys folder.
To fix this manualy you need to point the gl_render to reshades opengl32.dll
Thankfully I was able to make a scrip to make the changes under windows.
https://www.mediafire.com/file/d8qd7uy8e1vcqc4/ReShade_Daikatana_opengl_fix.ps1/file
Make sure you drop the PowerShell Script next to the games exicutable.
Then run it in powershell terminal. To get it quick you need to Right click in the empty space
next to the game in the same folder.
Click on Open in Terminal.
Type:
powershell ReShade_Daikatana_opengl_fix.ps1
If that didn't work because of restrictions then use the command here:
powershell -ExecutionPolicy Bypass -File ReShade_Daikatana_opengl_fix.ps1
Hard game to get working. As a side note I may need to do this for other Quake 3 / Quake III games.
Good luck!
{DeadRising 3}
Use Native scailing I think it's called in game as Full.
I also suggest useing the 60FPS and 70-80 FOV Fix for this game.
https://pcgamingwiki.com/wiki/Dead_Rising_3
{Deadly Premonition}
Can Run with Higer Rez useing DPfix095.
To Use it with Reshade Just Start Up Reshade and Make a profile for it like any other game.
Then head to the folder and rename d3d9.dll to dxgi.dll.
Now open the DPfix095.zip Directly from http://blog.metaclassofnil.com/wp-content/uploads/2013/12/DPfix095.zip or http://blog.metaclassofnil.com/?p=438.
Install the contents of that folder in to Deadly Premonition Folder where you changed Reshade's d3d9.dll to dxgi.dll. Edit the DPfix.ini too what ever REZ you want. Then start the game.
{Destroy All Humans!} [Reshade 4.7.0]
Game runs fine issues with DoF and/or other effects.
To Disable Depth of Field in DAH!
Head over to C:\Users\UserName\AppData\Local\DH\Saved\Config\WindowsNoEditor
Open the “Engine.ini” file
Add:
[SystemSettings]
r.DepthOfFieldQuality=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
For Bloom Add:
r.BloomQuality=0
Save the file Set it to read only. I recommend you set your setting in games first befor all of this.
Now I also say you should use a FOV mod. You can use this game.
https://community.pcgamingwiki.com/files/file/1948-destroy-all-humans-fov-changer/
I also recommend you use View Mode set to Alpha. Because of all the Foliage.
{Detroit: Become Human} [ReShade 5.4.2]
To Disable DoF
Modify the game executable to disable depth of field
Open <path-to-game>\DetroitBecomeHuman.exe in a hex editor (e.g. HxD).
Search for 41 C7 83 40 01 00 00 31 00 00 as hex.
Replace it with 7F C7 83 40 01 00 00 31 00 00
Save the changes.
https://www.pcgamingwiki.com/wiki/Detroit:_Become_Human#Depth_of_field
https://mh-nexus.de/en/hxd/
{Devil May Cry 5} [Reshade 4.7.0]
Some Issues in game since you can't use most, fixes with out running in "DX12." There is not much you can do.
Go to <path-to-game>
Open dmc5config.ini
In here you can change
DepthOfFiledEnable=true
to
DepthOfFiledEnable=false
you can also try to set Fov=90
Save your changes. Not sure it works.
{DOOM - 2016}
Issues with AMD hardware. No depth buffer.
If I am wiling to gues it's because it defaults from Opengl 4.6.0 to 4.3.0 under AMD. Guess you should use a Nv Card for this game. If you know of a way to fix this tell me.
{Dragon Ball FightersZ} [Reshade 3.1.2]
Online 3D works aswell. You need to use ReShade 3.1.2 That is whitelisted under EAC.
{Duke Nukem 3D}
So getting eduke32 working with Polymer HRP and Duke Nukem 3D.
Prerequisites: Duke Nukem 3D: Atomic Edition or Duke Nukem 3D: 20th Anniversary World Tour
Right now it's on sale at Humble Store.
A. Folder needed either one or the other. Not Both. :p
Duke Nukem 3D
Duke Nukem 3D Twentieth Anniversary World Tour
B. You would also need eduke32 The latest release. www.eduke32.com/
Windows Download
eduke32_latest.7z
Extract, "B 2."
C. Place the contents of eduke32_latest into, "A 1 or A 2."
D. As for the High-Resolution Packs. Get them Here hrp.duke4.net/download.php
Duke3D HRP v5.4 FULL SFX (986 MB) - Self-extracting archive with everything needed to play
Duke3D PSX Highres Sounds v1.11 (7.3 MB)
XXX Pack v1.33 - ;) Why not
E. Extract the ZIP files you need from the packs on top. The files you need should be;
duke3d_hrp.zip
duke3d_music-sc55.zip
duke3d_psx.zip
duke3d_xxx.zip
F. Place "E 1 - 4" into a folder called autoload.
G. Place the autoload folder into, "A 1 or A 2."
Now, go to the autoload folder and extract duke3d_hrp.zip
Open the file go to duke3d_hrp\highres\sprites.def
Now with a basic text editor edit line 5.
Line 5 should look like this. //include highres/sprites/firstperson.def
Save.
H. Now go back and delete "E 1," aka duke3d_hrp.zip
I. Repack the duke3d_hrp folder using zip. I used 7-Zip. Once you have a new duke3d_hrp.zip file you can delete the folder.
J. Install Reshade 3.0.4 This is needed to use some lighting & shadows. But, if you don't care for lighting use the newest one.
ReShade Repository - www.mediafire.com/folder/8ar1jhh1809cl/ReShade_Repository
Install as OpenGL
Place my 3D shader in the folder, "A 1 or A 2." Aka Duke Nukem 3D / Duke Nukem 3D Twentieth Anniversary World Tour
K. Start eduke32.exe in the folder, "A 1 or A 2." Aka Duke Nukem 3D / Duke Nukem 3D Twentieth Anniversary World Tour
Check Polymer, Enable "autoload" folder, and fullscreen if you like.
Set Video mode and Input devices
Click Start
L. Once in game press ` and open console.
Use Console Command r_pr_maxlightpasses "1"
M. Now play the game.
Things to note.
The new version of Duke will have problems. forums.duke4.net/topic/8966-wip-world-to...mpatibility-stopgap/
The reason we have to disable the polymer weapon hands. Is that when it's on the screen it removes the rest of the z-Buffer.
The reason we have to use r_pr_maxlightpasses "1" is to correct a problem with the depth buffer when it set to high.
Using r_pr_maxlightpasses "1" will make the game darker. But, it's ok.
Mirrors in the game have problems avoid them.
Other than that my brain thinks that shooting a 3D projectile from a 2D gun is amazing for some reason.
{Duke Nukem 3D Twentieth Anniversary World Tour} - Use ReShade 3.4.1
Game now works with the new DX11_BUFFER_DETECTION. You can set this also in ReShades DX11 Tab in game.
[DX11_BUFFER_DETECTION]
DepthBufferRetrievalMode=1
DepthBufferTextureFormat=2
ExtendedDepthBufferDetection=1
DepthBufferClearingNumber=3
{Dungeon Nightmares II}
Highest Setting is "Good" Any thing Lower will work and thing above will not work. Make sure to set your res to native.
{Dusk/Dusk World} [Reshade 3.4.0]
In Reshade you need to set the Depth Buffer D32FS8 and Copy Before Clearing. Select Option 4 for World space. Keep in mind your weapond will not be Drawn in this Depth Buffer.
The weapon Depth Buffer can be found on Option 1. But, can't be merged.....
{Dying Light 2} [Reshade 5.0.2] - SteamLibrary\steamapps\common\Dying Light 2\ph\work\bin\x64
The shader applys a anti-Barrel Distortion by Default. You have to disable this once you follow the following steps.
Download the mod from https://www.nexusmods.com/dyinglight2/mods/31?tab=files&file_id=1043
This Mod was made by shawnikaros
Your need the Files data4 and Data6.
data4 is to disable Barrel Lens Distortion and DoF.
Data6 is to disable Chromatic Aberration.
you can also download the files from here as back up if the above link does not work.
https://www.mediafire.com/file/8lsyeiwhj8nlrwu/Dying_Light_2_Mod_Depth3D.zip/file
Navigate to SteamLibrary\steamapps\common\Dying Light 2\ph\source
Drop the folowing Files data4 and Data6 into this folder.
Start the game and in ReShade/Depth3D options got to the bottom of the shader setting.
Once here then disable The Barrel Distortion fix in the shader because this mod fixes it better.
{Emily Wants To Play}
Install reshade in to SteamLibrary\steamapps\common\Emily Wants To Play\Engine\Binaries\Win64
{F.E.A.R} [Reshade 4.9.1]
Low frame rate issue was noticed use
Download the DirectInput FPS Fix. https://community.pcgamingwiki.com/files/file/789-directinput-fps-fix/
Extract into <path-to-game> for the main campaign.
For the expansion packs extract it into <path-to-game>\FEARXP and <path-to-game>\FEARXP2.
For more information go to https://www.pcgamingwiki.com/wiki/F.E.A.R.#
{Fallout 4} [Reshade 4.7.0]
Major Note: Copy Depth Buffer Before Clearing needs to be set when you enter the Mech. This also needs to be dissabled when you exit it. Delay Frame don't help here because when
inside the Mech the Depth and BackBuffer are in sync. So best to just switch it in game. I also can't tell if your in the Mech or not.
Go to C:\Users\yourusername\Documents\My Games\Fallout4. Open Fallout4Prefs.ini and then change the following parameters:
//from
[Imagespace]
Disable DoF
bDoDepthOfField=1
bScreenSpaceBokeh=1
//to
[Imagespace]
bDoDepthOfField=0
bScreenSpaceBokeh=0
Fix for Mouse Lag in Fallout 4:
Go to C:\Users\[name]\Documents\My Games\Fallout4\ Fallout4.ini / Fallout4Prefs.ini and steamapps\common\Fallout 4\Fallout4\Fallout4Prefs.ini under [Controls] add:
bMouseAcceleration=0
Warning This next one can make your game unstable. Only do this if you can't handle the mouse lag.
\/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/
Go to C:\Users\yourusername\Documents\My Games\Fallout4. Open Fallout4Prefs.ini and then change the following parameters:
//from
iPresentInterval=1
//to
iPresentInterval=0
/\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\
Warning This next one can make your game unstable. Only do this if you can't handle the mouse lag.
To be sure, you should also change the iPresentInterval in Fallout4.ini.
Now In games set FOV to something like "fov 90 95" You need to do this each time you start the game or set it in the config file.
A other problem is the Weapon Hand Size it's so big..... I recommend your favorite Lowered Weapons Mod. I use
https://www.nexusmods.com/fallout4/mods/20093
{FarCry 2} [Reshade 4.5.2]
Use DX9 for weapon in game. Only think I noticed wrong was the guys hair is missing from the DB.
You have to use DX9 because it draws the weapon correctly so you can have weapon hand depth.
{FarCry 3} [Reshade 4.5.3]
Ingame setting MSAA 2X should be on to enable Depth Map in DX11. But, Don't use DX11.
Use DX9 because the depth buffer more stable.
In DX9 you may want to use MXAO and SMAA due to the lower quality AO and Alpha AA.
But, Really use DX9.
{FarCry 5} [Reshade 4.4.2]
Reshade version chosen due to EAC
Other things to note you can set FPS Focus Depth if you have issues with aiming with your gun.
TAA causes shimmering.
{Final Fantasy VII REMAKE INTERGRADE} [Reshade 5.6.0]
https://www.nexusmods.com/finalfantasy7remake/mods/74?tab=files&file_id=3469
Setting to set in Engine.ini
[SystemSettings]
# Edit this file with any CVar changes you want the game to use on startup (make sure they're underneath the [SystemSettings] line)
# and copy it into your "Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor\" folder, as Engine.ini
# (you might need to create the WindowsNoEditor folder, since game doesn't create it by default)
# If CVars don't seem to be changed ingame (you can check with dev-console), try renaming Engine.ini to Engine instead
# as your system might be hiding the existing .ini extension (Windows hides extensions by default)
# The ingame resolution options are limited to 2160p and below
# but you can uncomment the r.SetRes line below & change it to any custom resolution supported by your GPU/monitor
# If the SetRes string ends with "f" (without quotes), the game will try using exclusive fullscreen (requires -dx11 launch param)
# Similarly, "wf" will run it in a borderless window, while "w" will use windowed mode
# Note that exclusive fullscreen seems to have issues when alt-tabbing!
#r.SetRes=2560x1440f
# Uncomment lines below to disable the buggy dynamic resolution used by the game
# (UE4 on PC isn't meant to use DRS, UE4 devs themselves have said it won't run on PC properly, see my post for more info: https://forums.nexusmods.com/index.php?/topic/10858168-ffviihook-ue4-dev-console-unlocker/page-44#entry103836498)
r.DynamicRes.OperationMode=0
r.DynamicRes.MinScreenPercentage=100
Download and from FFVIIHook in to the same folder where the game exe is.
xinput13.dll goes where ff7remake.exe is.
Engine.ini should be %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor.
If no WindowsNoEditor Folder is there make it.
{Final Fantasy XV Windows Edition} [Reshade 4.6.1]
Problems with getting to the ReShade console.
You can use Ctrl + Tab then tab to the box you want and hit Spacebar. Then use arrow keys to get to the sharder you want and hit enter. Then do this again for the settings.....
You can also run the game in window mode then alt tab with the reshade menu open. Then Click out side then click back in to the game on top of the ReShade menu. Then close it and switch the game back to Fullscreen mode.
{Gold Source: Games} [Reshade 5.0.2]
When you install the opengl32.dll right click it and set it to read only.
You will also need to launch the game with this launch command.
-nomsaa
Other things that may be wanted is to set.
default_fov 105
{Gothic 1 & 2 AKA Gold} [Reshade 5.0.0-preview]
Looks like the Steam versions came pre modded. But, you still need a external mod to convert DX8 to DX11 Links are below.
For
Gothic 1.08k_mod
Use with Kirides Gothic GD3D11 v17.7-dev20 Mod.
For
Gothic 2: Night of the Raven
Use with Kirides Gothic 2 GD3D11 v17.7-dev20 Mod
Place the mods in the System Folder where the games exe is along with reshade and the shaders.
Launch with GothicStarter.exe
Make sure Copy Depth is selected in the API Tab/GenericDepth addon.
The link is for both.
https://github.com/kirides/GD3D11/releases/tag/v17.7-dev20
{Grim Dawn}
For this game I say you should use the FlashBack shader. Since it gives a better sence of Depth for this type of game. You also need to select the right Depth Buffer so that it does
not go blank when you interact with people. This should be under the DX11 Tab in the newest ReShade.
{GTA 5} [Reshade ReShade 4.5.4+]
Rename the dxgi.dll too d3d11.dll for DX11 mode or just install it as d3d9.dll.
If the game is crashing in fullscreen. Switch over to Window or Borderless window mode.
So for the mini map go to setting then display.
Radar <Blips> or <Off>
Off if you get the black box in the sky issue.
In this case enable MSAAX2
Set PostFX to normal.
Now the issue of Chromatic Aberration sadly I can't correct for this that easy. You are going to have to download a disable CA removal mod.
Can't see out windows issue. You have to switch the depth buffer to something else. In the DX11 tab
If CA issue really bothers you and you don't want to install any mods you can try the Legacy_Mode in shader set it from 0 to 1
{Half-Life 2} [Reshade 5.0.2]
So In this game The newer reshades seems to have more issues in this game. I hear 4.4.0 "seems" to be better in this game. But, Even with the extra options for source games it drops off in some points.
https://cdn.discordapp.com/attachments/305472403977404416/693604937275408524/unknown.png - 4.4.0
https://cdn.discordapp.com/attachments/305472403977404416/693652674427486248/unknown.png - 4.6.0
https://cdn.discordapp.com/attachments/305472403977404416/946972427005595698/Untitled.jpg - 5.0.2
You can select your own depth buffer or use auto preserve. Some users noted that auto preserve drops out more. But, seems pick the right depth buffer kind of ok.
Make sure to turn off MSAA in game options.
If you can't stand the flickering set this command in console r_3dsky 0
This should stop the flickering at a cost of the backdrop.
I say to just use the latest. You can also use mods like the MMOD with Half-Life 2: Update
But, you still need to use r_3dsky 0
DGVooDoo2 not working nor DXVK.
{Hard Reset}
Must Enable FSAA for depth buffer access.
{Hat in Time} [Reshade 4.5.3]
I suggest leaving MLAA and dissable DOF and any other blurs and distortions in game settings. It uses DX9 and make sure you set reshade depth buffer to copy. If you don't you will be
stuck with a low resolution depth buffer.
{Hedon}
This game has build in 3D Options.
GZ Does not draw Sprites in the Depth Buffer So you have to use in game 3D options.
Adjust them in the Options. Then fine tune them with.
vr_mode "#"
vr_swap false
//following don't to seem to work anymore.
vr_weapon_height 0.0
vr_weapondist 0.6
vr_sprite_scale 0.4 //weapon size
vr_view_yoffset 4.0
Stereo Example & values to try.
For More information look at the mini guide below for GZDOOM.
{Hexen 2} - Hammer of Thyrion & jsHexen II
Open the games Config.cfg file in the data1 folder.
Find gl_ztrick
From gl_ztrick "1"
to gl_ztrick "0"
The depth buffer should stop flickering in ReShade 4.8.3
Hexen 2 FTEQW 64 should work already.
{High on Life} [Reshade 5.5.1]
To Disable some PostEffects go to this location on your system.
Head over to C:\Users\UserName\AppData\Local\Oregon\Saved\Config\WinGDK
Open the “Engine.ini” file
Add:
[SystemSettings]
r.DepthOfFieldQuality=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringeQuality=0
r.Tonemapper.Quality=3
r.MaxAnisotropy=16
For Bloom Add:
r.BloomQuality=0
Save the file Set it to read only. I recommend you set your setting in games first befor all of this.
You may want to change the FoV.
{Hitman: Absolution} [Reshade 3.0.8]
Change the Reflections to Medium. Any higher then this will mess with the Depth Map. Seems like a in game bug.
{Hitman 2016}
- Thank you zig11727
Install to \Steam\SteamApps\common\Hitman\Retail
Works Don't know the settings.
{Immortal Redneck} [Reshade 4.0.2]
If you have depth buffer detection problems you can use the setting below as a starting point.
[DX11_BUFFER_DETECTION]
DepthBufferRetrievalMode=1
DepthBufferTextureFormat=4
ExtendedDepthBufferDetection=0
DepthBufferClearingNumber=2
Please note main menu has a diffrent detection from in game.
{KHOLAT}
Install reshade in to SteamLibrary\steamapps\common\KHOLAT\Kholat\Binaries\Win64
In setting scaling 100%
{Kingpin: Life of Crime}
Use GLDirect download it from here.
https://sourceforge.net/projects/gldirect/?source=typ_redirect
OpenGL to DX9 Wrapper.
Then install Reshade DX9. You will also need the res mod.
http://steamcommunity.com/sharedfiles/filedetails/?id=170642945
Or
You can also follow this guide.
https://www.tapatalk.com/groups/kingpinforever/viewtopic.php?f=1&t=2184&p=10574#p10574
{Layers of Fear} - Used ReShade 4.3. But You should use an older version of reshade around 3.0 era
If you use modern Reshade then Select DX11 Tab and set the Depth Buffer settings to.
Depth Texture Formant - D24S8
Depth Buffer - to the one with 0 Draw Calls
Helps to look at a lamp or light to get that buffer to stand still. You will know what I mean.
{Layers of Fear 2} - Used ReShade 5.3.
You will need to edit the Scalability.ini Located in the WindowsNoEditor Folder to disable to Post Processing effect.
C:\Users\yourusername\AppData\Local\LOF2\Saved\Config\WindowsNoEditor\Scalability.ini
You need to copy and paste this below into the Scalability.ini
[PostProcessQuality@3]
r.SceneColorFringeQuality=0
r.SceneColorFringe.Max=0
r.DepthOfFieldQuality=0
You need to set video quality settings on HIGH or CUSTOM as well.
Save and then make the file read-only.
or
In the folder: C:\Users\yourusername\AppData\Local\LOF2\Saved\Config\WindowsNoEditor\
Open up the Engine.ini file and paste this:
[SystemSettings]
r.SceneColorFringeQuality=0
r.DepthOfFieldQuality=0
r.MaxAnisotropy=16
{LEGO Batman 3}
Issues with depth buffer when Black Bars are on screen.
Depth Buffer may not show in main menu.
You need to set your Depth Buffer to preserve in th DX 11 tab.
{Life is Strange} [Reshade 4.7.0]
Disable DoF and CA
Documents>My Games>Life is Strange>LifeIsStrangeGame>Config
Go to the Life is Strange folder in your documents.
Open the "LifeIsStrangeGame" folder.
Open the "Config" folder.
Open the "LifeIsStrangeEngine.ini" settings file using notepad.
Find the line that reads "bDNEAllowChromaticAberration=True"
and
Find the line that reads "bAllowDNEDOF=True"
Change the "True" to "False" and save.
{Little Nightmares} - Used ReShade 4.3
In setting set Post Processing to low ore Med.
{Lords of the Fallen} [Reshade 5.9.2] - Needs Depth Buffer Mod
Get it from here.
https://discord.gg/DsWDFgUPzJ
Settings to use.
[D32G8 ⯆]Select format to prioritize
[Off ⯆]Select highest allowed clear count
[6 ⯆]Select lowest amount of vertices to ignore
[x]Use aspect ratio heuristics
[x]Use extended aspect ratio heuristics (for DLSS or resolution scaling)
[ ]Use native resolution heuristics
[ ]Use lower than native resolution heuristics
[x]Prioritize low indirect calls
[x]Avoid and set lower vertices limit
[ ]Set indirect drawcalls if zero
[ ]Skip indirect drawcalls if zero
[ ]Don't skip update when there is little activity
[x]Copy depth buffer before clear operations
[x]Copy depth buffer during frame to prevent artifacts
[x]Avoid high vertices counts on clear
[x]Avoid high vertices counts relaxed
Extra things you should do is.
%AppData%\Local\LOTF2\Saved\Config\Windows
Open the “Engine.ini” file
So on here at the bottom.
Add:
[SystemSettings]
r.DepthOfFieldQuality=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
{Lost Planet: Extreme Colonies} [Reshade 4.6.1]
Used DgVoodoo2 for Dx9
Make sure to launch your game and set it up with ReShade dxgi.dll and use DgVoodoo2 to convert DX9 to DX11.
This is done so you have less problems when running this game with ReShade.
{Lost Planet 3} [Reshade 4.6.1]
May need to alt-tab to get a better depth buffer at native rez. Also make sure you use Copy Depth funtion under the DX9 Tab
{LuciusII}
Set Globla Settings to Medium. Turn off FXAA Every thing else can be maxed out.
{LUST for Darkness} [Reshade 4.3]
You need to set DX11 Depth Texture Formant to D32FS8.
Also select the first Buffer.
{Mafia II Definitive Edition} [Reshade 4.6.1+]
A Delay Frame option was added to the shader as work around for the bluring issue casued by the delayed Depth buffer. Expect that one frame of latency.
This should be around 16.6ms at 60fps and 8.325ms at 120fps good thing this game can run really well on modern hardware.
You need to enable "Copy Depth Buffer Before Clear Operation," in side of ReShade to have a working depth buffer.
{Mafia III}
- Thank you zig11727
Path to install \Steam\SteamApps\common\Mafia III
{Magicka 2}
Rename the opengl.dll to dxgi.dll
Also Use a Controller for game play.
{Mass Effect Andromeda}
- Thank you zig11727
Install path \Program Files\Origin\Mass Effect Andromeda
{Master Chief Collection: Halo} [Reshade 4.4.0]
Halo: Reach
Heavy issues with Weapon Hand. Please contact Devs to see if they can fix it. [https://www.halowaypoint.com/en-us/forums/85d779d52cfd46918b4f8b638f2e3c7b/topics/weapon-hand-issue-with-mcc-on-pc-with-reshade/4f0e0b7b-06b6-44b9-959e-0614586ffc64/posts]
[https://youtu.be/d6Ez7b8iabA]
You Need to Set Near Depth to 0.34 for this game
Halo: CE Anniversary
There is a bug in new versions of ReShade so use 4.4.0 and Check [x] Use aspect ratio heuristics, [x] Copy depth buffers before clear operation, and [x] Copy depth buffers before stencil clear operaton too.
Then pick the correct buffer in your case.
You Need to set Weapon Profile to the Current Game's Name
You can Clear Near Depth and set it to 0.0.
{MegaMan 2.5D Now in 3D} [Reshade 4.5.0, ReShade inject]
Install game and make sure in launches in fullscreen and native resolution.
Download https://reshade.me/downloads/inject32.exe and the latest version of reshade.
Create a folder and extract ReShade 32 bit Dlls and also extract place the inject32.exe.
Place SuperDepth3D with Overwatch.fxh in this folder.
Open a command prompt and Type inject.exe "MM25DGame.exe" Then Run it.
Then launch your game like normal.
Keep in mind if you alt-tab or lose this window you will lose depth.
{Metal Gear Rising}
Use a Controller for game play.
Patch the game with MGROverride To get the right resolution for your screen. You can skip this if your max resolution is 1920x1080.
You will also need Borderless Gaming github.com/Codeusa/Borderless-Gaming/releases
Start the game and set it to window mode with the resolution and set MSAA to off.
Once that's done. Use the Borderless Gaming app the make it Borderless Full screen.
{Metro Last Light Redux}
Rename the d3d9.dll or dxgi.dll to d3d11.dll
{Metro 2033 Redux}
Rename the d3d9.dll or dxgi.dll to d3d11.dll
{Middle-earth: Shadow of Mordor}
3D only works if your game at 100% scaling and FullScreen mode.
Borderless Full Screen will not work Window mode will not Work.
So if you want to Play at a lower resolution, then set your windows resolution lower then run the game in full screen and set your scaling to 100%.
Anything Lower or Higher then 100% will not work.
{Minecraft} [Reshade 4.3/4.4 with Network Check disabled]
Don't Ask my for newtwork check disabled builds of ReShade.
I used Minecraft with Optifine https://optifine.net/downloads
In game go to Options > Video Settings > Shaders Make sure you select Internal or the shader pack you want. I didn't test anything past Internal.
I recommend you use View Mode Alpha + Performance Mode and Performance Mode in ReShade as well.