Plugin.Maui.StreamingAudio
provides the ability to stream audio inside a .NET MAUI application from supported URIs.
- Not available on NuGet (yet)
Plugin.Maui.StreamingAudio
provides the StreamingAudioManager
class that allows for the creation of StreamingAudioPlayer
s. The StreamingAudioManager
can be used with or without dependency injection.
You will first need to register the StreamingAudioManager
with the MauiAppBuilder
following the same pattern that the .NET MAUI Essentials libraries follow.
builder.Services.AddSingleton(AudioManager.Current);
You can then enable your classes to depend on IAudioManager
as per the following example.
public class StreamingAudioPlayerViewModel
{
readonly IStreamingAudioManager audioManager;
public StreamingAudioPlayerViewModel(IStreamingAudioManager audioManager)
{
this.audioManager = audioManager;
}
public async void PlayAudio()
{
var audioPlayer = audioManager.CreatePlayerFromUri(source);
audioPlayer.Play();
}
}
Alternatively if you want to skip using the dependency injection approach you can use the AudioManager.Current
property.
public class StreamingAudioPlayerViewModel
{
public async void PlayAudio()
{
var audioPlayer = StreamingAudioManager.Current.CreatePlayerFromUri(source);
audioPlayer.Play();
}
}
Once you have created a StreamingAudioPlayer
you can interact with it in the following ways:
Raised when audio playback completes successfully.
Gets or sets the balance left/right: -1 is 100% left : 0% right, 1 is 100% right : 0% left, 0 is equal volume left/right.
Gets a value indicating whether the currently loaded audio file is playing.
Gets or sets whether the player will continuously repeat the currently playing sound.
Pause playback if playing (does not resume).
Begin playback or resume if paused.
Stop playback and set the current position to the beginning.
This project could not have came to be without these projects and people, thank you! <3
Basically this plugin, but then for Xamarin. We have been using this in our Xamarin projects with much joy and ease, so thank you so much Adrian (and contributors!) for that. Find the original project here where we have based our project on and evolved it from there.