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don't touch my quotes.
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BlurryLight committed Jun 14, 2023
1 parent f0f9279 commit f0d63e6
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6 changes: 5 additions & 1 deletion config.toml
Expand Up @@ -54,7 +54,11 @@ paginate= 40
endLevel = 3
startLevel = 1
[markup.goldmark.renderer]
unsafe= true
unsafe = true
[markup.goldmark.extensions]
typographer = false


[frontmatter]
# lastmod = ["lastmod","updated",":git",":fileModTime",":default"]
# lastmod = [":git",":fileModTime",":default"]
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2 changes: 1 addition & 1 deletion content/post/CG/glClipControl_In_ReverseZ.md
Expand Up @@ -17,7 +17,7 @@ mmarktoc: false
![glClipControl_In_ReverseZ-2023-03-22-20-56-48](https://img.blurredcode.com/img/glClipControl_In_ReverseZ-2023-03-22-20-56-48.png?x-oss-process=style/compress)

Reverse-Z is a widely used technique for optimizing depth buffer precision in modern video games.
If you are looking for a detailed tutorial on how to implement Reverse-Z in OpenGl,
If you are looking for a detailed tutorial on how to implement Reverse-Z in OpenGL,
Blog [reversed-z-in-opengl](https://nlguillemot.wordpress.com/2016/12/07/reversed-z-in-opengl/) is an excellent starting point.

In short, the process involves several steps, including:
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