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On Arduino IDE and PlatformIO. I'm using a TTGO T-Display 16MB (ESP32). I want to push a sprite corresponding to a png image with transparency (normally loaded on LitlleFS but in my sample i use a fake sprite). This Sprite is pushed on a background sprite. I have another sprite corresponding to a button. I push it twice on the background sprite too. Then I push the background sprite to TFT. If I add BLEDevice::init() my png sprite never appear on scren but my buttons sprites are well displayed. Without BLEDevice::init(), all the sprites are well displayed. There is enough heap available, so I can't understand this behaviour.
arduino-esp32 v3.0.1 (I can't use 2.x because all my BLE architecture is based on the latest API, I need the new APIs)
On Arduino IDE and PlatformIO. I'm using a TTGO T-Display 16MB (ESP32). I want to push a sprite corresponding to a png image with transparency (normally loaded on LitlleFS but in my sample i use a fake sprite). This Sprite is pushed on a background sprite. I have another sprite corresponding to a button. I push it twice on the background sprite too. Then I push the background sprite to TFT. If I add BLEDevice::init() my png sprite never appear on scren but my buttons sprites are well displayed. Without BLEDevice::init(), all the sprites are well displayed. There is enough heap available, so I can't understand this behaviour.
PlatformIO.ini
main.cpp
With BLEDevice::init() :
Without BLEDevice::init() :
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