Arduino and PlatformIO IDE compatible TFT library for the ESP8266 and ESP32 that supports different driver chips
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Bodmer Add option for different RGB colour order with ST7789
// For ST7789 ONLY, define the colour order IF the blue and red are
swapped on your display
//#define TFT_RGB_ORDER TFT_RGB  // Colour order Red-Green-Blue
//#define TFT_RGB_ORDER TFT_BGR  // Colour order Blue-Green-Red
Latest commit 419a7ef Nov 19, 2018

README.md

TFT_eSPI

An Arduino IDE compatible graphics and fonts library for ESP8266 and ESP32 processors with drivers for ILI9341, ILI9163, ST7735, S6D02A1, ILI9481, ILI9486, ILI9488, HX8357D and ST7789 based TFT displays that support SPI. The library can be loaded using the Arduino IDE's Library Manager.

8 bit parallel interface TFTs (e.g. UNO format mcufriend shields) can used with an ESP32.

The library supports TFT displays designed for the Raspberry Pi that are based on a ILI9486 driver chip with a 480 x 320 pixel screen. This display must be of the Waveshare design and use a 16 bit serial interface based on the 74HC04, 74HC4040 and 2 x 74HC4094 logic chips. A modification to these displays is possible (see mod image in Tools folder) to make many graphics functions much faster (e.g. 23ms to clear the screen, 1.2ms to draw a 72 pixel high numeral).

Support has been added recently for Waveshare 2 and 3 colour ePaper displays using full frame buffers. This addition is currently relatively immature and thus only one example has been provided. Further examples will be added soon.

The library includes a "Sprite" class, this enables flicker free updates of complex graphics. Direct writes to the TFT with graphics functions are still available, so existing sketches do not need to be changed.

A Sprite is notionally an invisible graphics screen that is kept in the processors RAM. Graphics can be drawn into the Sprite just as they can be drawn directly to the screen. Once the Sprite is completed it can be plotted onto the screen in any position. If there is sufficient RAM then the Sprite can be the same size as the screen and used as a frame buffer. Sprites by default use 16 bit colours, the bit depth can be set to 8 bits (256 colours) , or 1 bit (any 2 colours) to reduce the RAM needed. On an ESP8266 the largest 16 bit colour Sprite that can be created is about 160x128 pixels, this consumes 40Kbytes of RAM. On an ESP32 the workspace RAM is more limited than the datsheet implies so a 16 bit colour Sprite is limited to about 200x200 pixels (~80Kbytes), an 8 bit sprite to 320x240 pixels (~76kbytes). A 1 bit per pixel Sprite requires only 9600 bytes for a full 320 x 240 screen buffer, this is ideal for supporting use with 2 colour bitmap fonts.

One or more sprites can be created, a sprite can be any pixel width and height, limited only by available RAM. The RAM needed for a 16 bit colour depth Sprite is (2 x width x height) bytes, for a Sprite with 8 bit colour depth the RAM needed is (width x height) bytes. Sprites can be created and deleted dynamically as needed in the sketch, this means RAM can be freed up after the Sprite has been plotted on the screen, more RAM intensive WiFi based code can then be run and normal graphics operations still work.

Drawing graphics into a sprite is very fast, for those familiar with the Adafruit "graphicstest" example, this whole test completes in 18ms in a 160x128 sprite. Examples of sprite use can be found in the "examples/Sprite" folder.

Sprites can be plotted to the TFT with one colour being specified as "transparent", see Transparent_Sprite_Demo example.

If an ESP32 board has SPIRAM (i.e. PSRAM) fitted then Sprites will use the PSRAM memory and large full screen buffer Sprites can be created. Full screen Sprites take longer to render (~45ms for a 320 x 240 16 bit Sprite), so bear that in mind.

The XPT2046 touch screen controller is supported. The SPI bus for the touch controller is shared with the TFT and only an additional chip select line is needed.

The Button class from Adafruit_GFX is incorporated, with the enhancement that the button labels can be in any font.

The library supports SPI overlap on the ESP8266 so the TFT screen can share MOSI, MISO and SCLK pins with the program FLASH, this frees up GPIO pins for other uses.

The library contains proportional fonts, different sizes can be enabled/disabled at compile time to optimise the use of FLASH memory. Anti-alased (smooth) font files in vlw format stored in SPIFFS are supported and in the case any 16 bit Unicode character can be included and rendered, this means many language specific characters can be rendered to the screen.

The library is based on the Adafruit GFX and Adafruit driver libraries and the aim is to retain compatibility. Significant additions have been made to the library to boost the speed for ESP8266/ESP32 processors (it is typically 3 to 10 times faster) and to add new features. The new graphics functions include different size proportional fonts and formatting features. There are lots of example sketches to demonstrate the different features and included functions.

Configuration of the library font selections, pins used to interface with the TFT and other features is made by editting the User_Setup.h file in the library folder, or by selecting a configuration in the library "User_Setup_Selet,h" file. Fonts and features can easily be disabled by commenting out lines.

Anti-aliased Fonts

Anti-aliased (smooth) font files in "vlw" format are generated by the free Processing IDE using a sketch included in the library Tools folder. This sketch with the Processing IDE can be used to generate font files from your computer's font set or any TrueType (.ttf) font, the font file can include any combination of 16 bit Unicode characters. This means Greek, Japanese and any other UCS-2 glyphs can be used. Character arrays and Strings in UTF-8 format are supported.

Here is the Adafruit_GFX "FreeSans12pt" bitmap font compared to the same font drawn as anti-aliased:

Smooth_font

The smooth font example displays the following screen:

Example

It would be possible to compress the vlw font files but the rendering performance to a TFT is still good when storing the font file(s) in SPIFFS.

Here is an example screenshot showing the anti-aliased Hiragana character Unicode block (0x3041 to 0x309F) in 24pt from the Microsoft Yahei font:

Hiragana glyphs

ESP32 with 8 bit Mcufriend UNO shields

The ESP32 board I have been using for testing has the following pinout:

Example

UNO style boards with a Wemos R32(ESP32) label are also available at low cost with the same pin-out.

Unfortunately the typical UNO/mcufriend TFT display board maps LCD_RD, LCD_CS and LCD_RST signals to the ESP32 analogue pins 35, 34 and 36 which are input only. To solve this I linked in the 3 spare pins IO15, IO33 and IO32 by adding wires to the bottom of the board as follows:

IO15 wired to IO35

IO33 wired to IO34

IO32 wired to IO36

Example

If the display board is fitted with a resistance based touch screen then this can be used by performing the modifications described here and the fork of the Adafruit library: https://github.com/s60sc/Adafruit_TouchScreen

ePaper displays

The library was intended to support only TFT displays but using a Sprite as a 1 bit per pixel screen buffer permits support for the Waveshare 2 and 3 colour SPI ePaper displays. This addition to the library is experimental and only one example is provided. Further examples will be added.

Example