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Where-Souuls-Go-Sandbox

A little project I'm open-sourcing to anyone who wants to help make it better, or even just anyone who wants to look under the hood. :)

Updates! :

  • Placing blocks is now a thing
  • Toolbar has been added
  • Skeletons now collide with blue brick blocks
  • Some performance optimisations have been done

Mon 14 Oct:

  • "Friendly" mob has been added, and they can jump
  • Klara mode is also new
  • GUI got a few changes
  • "Friendly" can get angry
  • Toolbar options are selected with number hotkeys (1, 2, 3, etc)

Tue 15 Oct:

  • There will now be fortresses spawned if world size allows it
  • Blocks now have an HP system
  • Fortresses will now have background walls
  • Fortresses will now be defended by Evil Mages

Wed 16 Oct:

  • Did a little bit of polishing on some features
  • Campfires! To heal you after a fight (Not totally finished)
  • Mega Eagle!! It's a menace that sweeps across the world, killing everything with its laser beam.
  • We have time! Like.. a time system, one that seems to work for now

Thu 17 Oct:

  • Changed the Evil Mages' targeting system a little so it feels better
  • Around midnight (In-game time) the Mega Eagle will do his thing

Fri 18 Oct:

  • Performance improvements
  • Houses are generated as shelter
  • Corner block collision shapes aren't square anymore
  • Friendlies now run home when the Mega Eagle is coming

Fri 25 Oct:

  • Terrain generation was changed
  • Ladders were added
  • Some more little performance improvements

Sat 28 Mar 2020:

  • Fixed some of the problems in the world generation (still not done though)

*I've decided to pick up this project again since I have heaps of free time and no work, all thanks to Corona :/

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