A little project I'm open-sourcing to anyone who wants to help make it better, or even just anyone who wants to look under the hood. :)
Updates! :
- Placing blocks is now a thing
- Toolbar has been added
- Skeletons now collide with blue brick blocks
- Some performance optimisations have been done
Mon 14 Oct:
- "Friendly" mob has been added, and they can jump
- Klara mode is also new
- GUI got a few changes
- "Friendly" can get angry
- Toolbar options are selected with number hotkeys (1, 2, 3, etc)
Tue 15 Oct:
- There will now be fortresses spawned if world size allows it
- Blocks now have an HP system
- Fortresses will now have background walls
- Fortresses will now be defended by Evil Mages
Wed 16 Oct:
- Did a little bit of polishing on some features
- Campfires! To heal you after a fight (Not totally finished)
- Mega Eagle!! It's a menace that sweeps across the world, killing everything with its laser beam.
- We have time! Like.. a time system, one that seems to work for now
Thu 17 Oct:
- Changed the Evil Mages' targeting system a little so it feels better
- Around midnight (In-game time) the Mega Eagle will do his thing
Fri 18 Oct:
- Performance improvements
- Houses are generated as shelter
- Corner block collision shapes aren't square anymore
- Friendlies now run home when the Mega Eagle is coming
Fri 25 Oct:
- Terrain generation was changed
- Ladders were added
- Some more little performance improvements
Sat 28 Mar 2020:
- Fixed some of the problems in the world generation (still not done though)
*I've decided to pick up this project again since I have heaps of free time and no work, all thanks to Corona :/