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Merge branch 'master' of https://github.com/BonkTurnip/LethalESP
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BonkTurnip committed Dec 24, 2023
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21 changes: 21 additions & 0 deletions LICENSE
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MIT License

Copyright (c) 2023 BonkTurnip

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
5 changes: 4 additions & 1 deletion README.md
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Expand Up @@ -12,10 +12,13 @@ This is a little game hacking project that I did for one of my favorite games, L
- `insert` to toggle the ESP on/off
- `home` to rescan for grabbable items (necessary when starting a mission)
- `del` to switch between game cameras (only do this if the position of the boxes is wrong)
- `end` to switch between cameras used for the minicam
- Enemies appear in red, scrap in green, and entrances/exits in cyan
## Building
1. Import the project into Visual Studio. I used VS2019, but it will probably work on newer versions.
2. Add Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll, and Unity* from the `Lethal Company_data` directory in the `Lethal Company` install directory to the references in the project.
3. Build the project.
## Notes
This has only been tested on single player with a resolution of 1920x1080. You will likely have trouble with ESP alignment on other aspect ratios/resolutions.
- This has only been tested with a resolution of 1920x1080. You will likely have trouble with ESP alignment on other aspect ratios/resolutions.
- Works in multiplayer you will just need to use `del` to find the correct game camera and `end` to select the right camera for your minicam.
- Make sure to inject once you have loaded into a game otherwise it won't work right.

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