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character.c
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character.c
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#include "character.h"
#include "map.h"
#include "engine.h"
#include <stdlib.h>
int chara_col_down_platform(struct Character *chara);
int chara_col_up_platform(struct Character *chara);
bool chara_check_x(struct Character *chara, const bool init, int offset);
void chara_limit_x(const struct Character *chara, int *mx, int *offset);
bool chara_check_y(struct Character *chara, const bool init, const int offset);
void chara_limit_y(struct Character *chara, int *my, int *offset);
int chara_col_left(const struct Character *chara);
int chara_col_right(const struct Character *chara);
int chara_col_up(const struct Character *chara);
int chara_col_down(const struct Character *chara);
void chara_move(struct Character *chara);
void chara_fall(struct Character *chara, const bool fall_off);
struct Character *chara_create(struct Map *map, const int x, const int y,
const int width,
const int height) {
struct Character *chara = (struct Character*)malloc(sizeof(struct Character));
chara->map = map;
chara->x = x;
chara->y = y;
chara->ox = 0;
chara->oy = 0;
chara->cx = 0;
chara->cy = 0;
chara->w = width;
chara->h = height;
chara->l = 0 - width / 2;
chara->r = width / 2;
chara->speed = 0;
chara->move_speed = 0;
chara->speed_relative = 0;
chara->grav = 0.0;
chara->grav_fall = 0.0;
chara->grav_add = 0.0;
chara->grav_max = 0.0;
chara->grav_min = 0.0;
chara->grav_zero = 0.0;
chara->grav_relative = 0;
chara->on_ground = false;
chara->on_platform = false;
chara->use_platforms = false;
chara->platform = NULL;
chara_set_gravity(chara, 1.55, -6, 6);
return chara;
}
void chara_free(struct Character *chara) {
free(chara);
}
// Apply Movements and Gravity -------------------------------------------------
void chara_update(struct Character *chara, const bool has_control,
const bool fall_off) {
if (fall_off) {
chara_fall(chara, fall_off);
}
if (has_control) {
chara_move(chara);
chara_fall(chara, fall_off);
if (chara->on_ground) {
chara->grav_fall = 0.0;
} else {
chara->grav_fall += chara->grav_add;
if (chara->grav_add > 0) {
if (chara->grav_fall > chara->grav_max) {
chara->grav_fall = chara->grav_max;
}
} else if (chara->grav_add < 0) {
if (chara->grav_fall < chara->grav_min) {
chara->grav_fall = chara->grav_min;
}
}
}
}
}
// Horizontal Movement ---------------------------------------------------------
// -----------------------------------------------------------------------------
void chara_move(struct Character *chara) {
chara->grav_relative = chara->y - chara->oy;
chara->oy = chara->y;
int mx, offset;
chara->speed = chara->move_speed;
if (chara->use_platforms && chara->on_platform) {
if (chara->platform->mode == 2) {
chara->speed += chara->platform->speed;
} else if (chara->platform->mode == 8) {
chara->speed -= chara->platform->speed;
}
}
if (chara->speed == 0) {
int mr = chara_col_right(chara) - chara->r;
if (chara->x > mr) {
chara->x = mr;
return;
}
int ml = chara_col_left(chara) - chara->l;
if (chara->x < ml) {
chara->x = ml;
return;
}
} else {
chara_limit_x(chara, &mx, &offset);
chara_check_x(chara, true, 0);
for (int i = 0, l = abs(chara->speed); i < l; i++) {
if (chara_check_x(chara, false, offset)) {
return;
} else if (chara->speed < 0) {
chara->x -= 1;
if (chara->x < mx) {
chara->x = mx;
return;
}
} else if (chara->speed > 0) {
chara->x += 1;
if (chara->x > mx) {
chara->x = mx;
return;
}
}
}
}
}
bool chara_check_x(struct Character *chara, const bool init, const int offset) {
int dy;
if (chara->grav >= chara->grav_zero) {
dy = chara_col_down(chara);
} else {
dy = chara_col_up(chara);
}
if (init) {
chara->cy = dy;
} else if (chara->grav_relative == 0 && chara->cy - dy != 0) {
int ry = 0;
if (chara->grav >= chara->grav_zero) {
ry = map_col_down(chara->map, chara->x + offset, chara->y);
} else {
ry = map_col_up(chara->map, chara->x + offset, chara->y - chara->h);
}
if (ry == chara->cy) {
return true;
}
}
return false;
}
void chara_limit_x(const struct Character *chara, int *mx, int *offset) {
if (chara->speed > 0) {
*mx = chara_col_right(chara) - chara->r;
*offset = chara->r;
} else {
*mx = chara_col_left(chara) - chara->l;
*offset = chara->l - 1;
}
}
int chara_col_left_platform(const struct Character *chara) {
int mx = 0, o = 0, ox = 0;
for (int i = 0, l = chara->h + 15; i < l; i += 8) {
o = i -1;
if (o < 1) {
o = 1;
} else if (o > chara->h) {
o = chara->h;
}
mx = max(map_col_left(chara->map, chara->x + chara->l, chara->y - o), mx);
ox = max(map_col_left_platform(chara->map, chara->x + chara->l, chara->y - o), ox);
}
return max(mx, ox);
}
int chara_col_left(const struct Character *chara) {
if (chara->use_platforms) {
return chara_col_left_platform(chara);
}
int mx = 0, o = 0;
for (int i = 0, l = chara->h + 15; i < l; i += 8) {
o = i -1;
if (o < 1) {
o = 1;
} else if (o > chara->h) {
o = chara->h;
}
mx = max(map_col_left(chara->map, chara->x + chara->l, chara->y - o), mx);
}
return mx;
}
int chara_col_right_platform(const struct Character *chara) {
int mx = chara->map->size_x * 16 + 16, o = 0, ox = mx;
for (int i = 0, l = chara->h + 15; i < l; i += 8) {
o = i -1;
if (o < 1) {
o = 1;
} else if (o > chara->h) {
o = chara->h;
}
mx = min(map_col_right(chara->map, chara->x + chara->r, chara->y - o), mx);
ox = min(map_col_right_platform(chara->map, chara->x + chara->r, chara->y - o), ox);
}
return min(mx, ox);
}
int chara_col_right(const struct Character *chara) {
if (chara->use_platforms) {
return chara_col_right_platform(chara);
}
int mx = chara->map->size_x * 16 + 16, o = 0;
for (int i = 0, l = chara->h + 15; i < l; i += 8) {
o = i -1;
if (o < 1) {
o = 1;
} else if (o > chara->h) {
o = chara->h;
}
mx = min(map_col_right(chara->map, chara->x + chara->r, chara->y - o), mx);
}
return mx;
}
// Vertical Movement -----------------------------------------------------------
// -----------------------------------------------------------------------------
void chara_fall(struct Character *chara, const bool fall_off) {
chara->speed_relative = chara->x - chara->ox;
chara->ox = chara->x;
if (fall_off) {
chara->y += chara->grav_relative;
return;
}
chara->grav = chara->grav_fall;
int my, offset;
chara->on_platform = false;
chara_limit_y(chara, &my, &offset);
if (chara->use_platforms && (!chara->on_ground || chara->on_platform)) {
if (chara->on_platform && chara->grav >= chara->grav_zero) {
chara->on_ground = true;
chara->y = chara->platform->zone->y * 16 + chara->platform->y;
chara->grav_fall = 0;
chara->grav = 0;
} else if (chara->on_platform && chara->grav < chara->grav_zero) {
chara->on_ground = true;
chara->y = chara->platform->zone->y * 16 + chara->platform->y + 8 + chara->h;
chara->grav_fall = 0;
chara->grav = 0;
}
}
if (chara->on_ground) {
return;
}
int grav;
if (chara->grav < 0) {
grav = abs((int)max((int)(chara->grav), chara->grav_min));
} else {
grav = (int)min((int)(chara->grav), chara->grav_max);
}
chara_check_y(chara, true, 0);
for (int i = 0, l = max(grav, 1); i < l; i++) {
if (chara_check_y(chara, false, offset)) {
return;
} else if (chara->grav < chara->grav_zero) {
chara->y -= 1;
if (chara->y < my) {
chara->grav_fall = 0;
chara->grav = 0;
chara->y = my;
if (chara->grav_add < 0) {
chara->on_ground = true;
}
return;
}
} else if(chara->grav >= chara->grav_zero) {
chara->y += 1;
if (chara->y > my) {
chara->grav_fall = 0;
chara->grav = 0;
chara->y = my;
if (chara->grav_add > 0) {
chara->on_ground = true;
}
return;
}
}
}
}
int chara_get_space_y(struct Character *chara) {
if (chara->grav_add > 0) {
return chara->y - (chara_col_up(chara) + chara->h);
} else {
return chara_col_down(chara) - chara->y;
}
}
void chara_limit_y(struct Character *chara, int *my, int *offset) {
if (chara->grav_add > 0) {
if (chara->grav >= chara->grav_zero) {
int y = chara->use_platforms
? chara_col_down_platform(chara)
: chara_col_down(chara);
chara->on_ground = y > chara->y ? false : true;
*my = y;
*offset = 0;
} else {
*my = chara_col_up(chara) + chara->h;
*offset = chara->h + 1;
}
} else {
if (chara->grav <= chara->grav_zero) {
int y = chara->use_platforms
? chara_col_up_platform(chara) + chara->h
: chara_col_up(chara) + chara->h;
chara->on_ground = y < chara->y ? false : true;
*my = y;
*offset = chara->h + 1;
} else {
*my = chara_col_down(chara);
*offset = 0;
}
}
}
bool chara_check_y(struct Character *chara, bool init, int offset) {
int dx;
if (chara->speed < 0) {
dx = chara_col_left(chara);
} else if (chara->speed > 0) {
dx = chara_col_right(chara);
} else {
return false;
}
if (init) {
chara->cx = dx;
} else if (chara->speed_relative == 0 && chara->cx - dx != 0) {
int rx = 0;
if (chara->speed < 0) {
rx = map_col_left(chara->map, chara->x, chara->y - offset);
} else {
rx = map_col_right(chara->map, chara->x, chara->y - offset);
}
if (rx == chara->cx) {
return true;
}
}
return false;
}
int chara_col_up(const struct Character *chara) {
int my = 0, o = 0;
for (int i = chara->l, l = chara->r + 15; i < l; i += 16) {
o = i -1;
if (o < chara->l) {
o = chara->l;
} else if (o > chara->r - 1) {
o = chara->r - 1;
}
my = max(map_col_up(chara->map, chara->x + o, chara->y - chara->h), my);
}
return my;
}
int chara_col_up_platform(struct Character *chara) {
int my = 0, o = 0, py = 0, oy = 0;
struct Platform *tmp = NULL, *platform = NULL;
for (int i = chara->l, l = chara->r + 15; i < l; i += 16) {
o = i -1;
if (o < chara->l) {
o = chara->l;
} else if (o > chara->r - 1) {
o = chara->r - 1;
}
my = max(map_col_up(chara->map, chara->x + o, chara->y - chara->h), my);
tmp = map_col_up_platform(chara->map, chara->x + o, chara->y - chara->h, &py);
if (unlikely(tmp != NULL)) {
if (py > oy) {
oy = py;
platform = tmp;
}
}
}
if (unlikely(platform && oy > my)) {
if ((chara->y- chara->h <= oy
|| (platform->mode == 1 && chara->y - chara->h <= oy + 8))) {
chara->platform = platform;
chara->on_platform = true;
}
my = oy;
}
return my;
}
int chara_col_down(const struct Character *chara) {
int my = chara->map->size_y * 16 + 16, o = 0;
for (int i = chara->l, l = chara->r + 15; i < l; i += 16) {
o = i -1;
if (o < chara->l) {
o = chara->l;
} else if (o > chara->r - 1) {
o = chara->r - 1;
}
my = min(map_col_down(chara->map, chara->x + o, chara->y), my);
}
return my;
}
int chara_col_down_platform(struct Character *chara) {
int my = chara->map->size_y * 16 + 16, o = 0, py = 0, oy = my;
struct Platform *tmp = NULL, *platform = NULL;
for (int i = chara->l, l = chara->r + 15; i < l; i += 16) {
o = i -1;
if (o < chara->l) {
o = chara->l;
} else if (o > chara->r - 1) {
o = chara->r - 1;
}
my = min(map_col_down(chara->map, chara->x + o, chara->y), my);
tmp = map_col_down_platform(chara->map, chara->x + o, chara->y, &py);
if (unlikely(tmp != NULL)) {
if (py < oy) {
oy = py;
platform = tmp;
}
}
}
if (unlikely(platform && oy < my)) {
if ((chara->y >= oy
|| (platform->mode == 4 && chara->y >= oy - platform->speed))) {
chara->platform = platform;
chara->on_platform = true;
}
my = oy;
}
return my;
}
void chara_set_gravity(struct Character *chara, double add, double min, double max) {
if (min != 0 && max != 0) {
chara->grav_min = min;
chara->grav_max = max;
}
chara->grav_add = add;
chara->grav_zero = add > 0 ? 0 : 1;
}
// Drawing ---------------------------------------------------------------------
// -----------------------------------------------------------------------------
void chara_render(const struct Character *chara) {
int x, y;
map_to_buffer(chara->map, chara->x + chara->l, chara->y - chara->h, &x, &y);
draw_rect_filled(chara->map->buffer, x, y, chara->w, chara->h,
color_create(255, 255, 0));
}