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Releases: Borf/BrowEdit3

v3.524

17 Dec 23:57
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Added DPI scaling

v3.523

17 Dec 23:51
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Fixed lub effects not rendering with effects view turned off

v3.522

17 Dec 23:42
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Added a checkbox to disable lub effect icon rendering but leave the effect itself rendering (could not test it properly though as I couldn't see lub effects for some reason)

v3.521

17 Dec 21:43
1bf9c1b
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Changed the grid size for the scale gizmo from 5 to 0.5.

v3.519

17 Dec 18:04
9ef0221
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Improved the rotation and the scale gizmo.
The rotation gizmo now applies the transformation to all 3 angles and isn't bound to an axis.
Pressing Ctrl with the rotation gizmo active will allow editing a single angle at a time instead.
Changed the grid for the rotation gizmo for a rotation grid instead (not perfect, but more accurate anyway).
Fixed a few issues related to the pivot point.

v3.516

10 Dec 18:37
9845004
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Color edit changes

  • Removed color edit delay.
  • Fixed duplicate color actions.
  • Grouped color actions to a single action.
  • Fixed a rendering issue with rsm2.

v3.513

10 Dec 17:29
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Added if to setMeshesDirty for invalidly loaded rsms (should fix crash)

v3.512

08 Dec 00:28
1edf5ec
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Removed unused shader variables and warnings.

v3.510

06 Dec 17:01
f08e433
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More fixes for lub rendering.

  • Ignores the alpha value for the lub effect color property (client always reads it as 255).
  • Added the billboard_off property when saving the lub effect file.
  • Parses the zenable property and handles its effect when rendering.
  • Fixed the alpha value increase that made the lub effects not appear, which I introduced previously (my bad).
  • billboards now apply for each particle individually rather than the entire effect.
  • The lub index in the file is now taken into account rather than reading them in a linear fashion.
  • Fixed an issue with lub effect texture paths not being recognized by the client if they have spaces in them.
  • Fixed a light issue with the rsm/gnd shader.
  • Small fix for rsm animation.

v3.508

30 Nov 22:22
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Removed some warnings (need to clean up code later someday)