Releases: Borf/BrowEdit3
v3.524
Added DPI scaling
v3.523
Fixed lub effects not rendering with effects view turned off
v3.522
Added a checkbox to disable lub effect icon rendering but leave the effect itself rendering (could not test it properly though as I couldn't see lub effects for some reason)
v3.521
Changed the grid size for the scale gizmo from 5 to 0.5.
v3.519
Improved the rotation and the scale gizmo.
The rotation gizmo now applies the transformation to all 3 angles and isn't bound to an axis.
Pressing Ctrl with the rotation gizmo active will allow editing a single angle at a time instead.
Changed the grid for the rotation gizmo for a rotation grid instead (not perfect, but more accurate anyway).
Fixed a few issues related to the pivot point.
v3.516
Color edit changes
- Removed color edit delay.
- Fixed duplicate color actions.
- Grouped color actions to a single action.
- Fixed a rendering issue with rsm2.
v3.513
Added if to setMeshesDirty for invalidly loaded rsms (should fix crash)
v3.512
Removed unused shader variables and warnings.
v3.510
More fixes for lub rendering.
- Ignores the alpha value for the lub effect color property (client always reads it as 255).
- Added the billboard_off property when saving the lub effect file.
- Parses the zenable property and handles its effect when rendering.
- Fixed the alpha value increase that made the lub effects not appear, which I introduced previously (my bad).
- billboards now apply for each particle individually rather than the entire effect.
- The lub index in the file is now taken into account rather than reading them in a linear fashion.
- Fixed an issue with lub effect texture paths not being recognized by the client if they have spaces in them.
- Fixed a light issue with the rsm/gnd shader.
- Small fix for rsm animation.
v3.508
Removed some warnings (need to clean up code later someday)